Operating room

This commit is contained in:
He4eT 2020-01-08 00:37:08 +05:00
commit d478a476e9
4 changed files with 17 additions and 1 deletions

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@ -55,4 +55,6 @@ gameMain: GameMainDef
#include "src/room/pinkRoom.t" #include "src/room/pinkRoom.t"
#include "src/item/labCoat.t" #include "src/item/labCoat.t"
#include "src/room/redRoom.t"
#include "src/actor/pc.t" #include "src/actor/pc.t"

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@ -1,6 +1,6 @@
labCoat: Container labCoat: Container
'bloody cloth' 'bloody cloth'
'bloody cloth' 'bloody cloth/pocket*pockets'
@dumpster @dumpster
" The lab coat labeled <q>Dr. O'Neill</q>. " The lab coat labeled <q>Dr. O'Neill</q>.
Aside from the bloodstains, Aside from the bloodstains,

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@ -34,6 +34,7 @@ cyanRoom: Room
; ;
+ operatingRoomDoorOutside: LockableWithKey, Door, RoomPartItem + operatingRoomDoorOutside: LockableWithKey, Door, RoomPartItem
-> operatingRoomDoor
'armored operating door*doors' 'armored operating door*doors'
'armored door' 'armored door'
" Armored door marked <q>Operating room</q> " Armored door marked <q>Operating room</q>

13
src/room/redRoom.t Normal file
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@ -0,0 +1,13 @@
redRoom: Room
'Operating room'
" Operating room"
west = operatingRoomDoor
;
+ operatingRoomDoor: Door, RoomPartItem
'armored operating door*doors'
'armored door'
"An armored door with a massive locking mechanism."
specialNominalRoomPartLocation = defaultWestWall
;