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Operating room
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parent
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commit
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4 changed files with 17 additions and 1 deletions
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@ -55,4 +55,6 @@ gameMain: GameMainDef
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#include "src/room/pinkRoom.t"
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#include "src/room/pinkRoom.t"
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#include "src/item/labCoat.t"
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#include "src/item/labCoat.t"
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#include "src/room/redRoom.t"
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#include "src/actor/pc.t"
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#include "src/actor/pc.t"
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@ -1,6 +1,6 @@
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labCoat: Container
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labCoat: Container
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'bloody cloth'
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'bloody cloth'
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'bloody cloth'
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'bloody cloth/pocket*pockets'
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@dumpster
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@dumpster
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" The lab coat labeled <q>Dr. O'Neill</q>.
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" The lab coat labeled <q>Dr. O'Neill</q>.
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Aside from the bloodstains,
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Aside from the bloodstains,
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@ -34,6 +34,7 @@ cyanRoom: Room
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;
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;
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+ operatingRoomDoorOutside: LockableWithKey, Door, RoomPartItem
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+ operatingRoomDoorOutside: LockableWithKey, Door, RoomPartItem
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-> operatingRoomDoor
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'armored operating door*doors'
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'armored operating door*doors'
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'armored door'
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'armored door'
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" Armored door marked <q>Operating room</q>
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" Armored door marked <q>Operating room</q>
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13
src/room/redRoom.t
Normal file
13
src/room/redRoom.t
Normal file
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@ -0,0 +1,13 @@
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redRoom: Room
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'Operating room'
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" Operating room"
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west = operatingRoomDoor
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;
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+ operatingRoomDoor: Door, RoomPartItem
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'armored operating door*doors'
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'armored door'
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"An armored door with a massive locking mechanism."
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specialNominalRoomPartLocation = defaultWestWall
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;
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