cheap-glkote/README.md
2021-07-19 00:44:13 +05:00

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# cheap-glkote
[![NPM Version](https://img.shields.io/npm/v/cheap-glkote.svg?style=flat-square)](https://www.npmjs.org/package/cheap-glkote)
This is an abstract implementation of the [GlkOte](https://github.com/erkyrath/glkote) library interface designed to be used with [Emglken](https://github.com/curiousdannii/emglken).<br>
Can be used in Node.js or in a web browser.
## Usage
This repository includes examples of [stdio interface implementation](https://github.com/He4eT/cheap-glkote/blob/master/bin/stdio.js) and [integration with Emglken](https://github.com/He4eT/cheap-glkote/blob/master/bin/player.stdio.js).
### Initialization
```js
const { glkInterface, sendFn } =
CheapGlkOte(handlers [, { loggers, size }])
```
### Input
```js
sendFn('open door', inputType, targetWindow)
```
You can receive `inputType` and `id` of `targetWindow` in `onUpdateInputs` handler.<br>
You can receive `targetWindow` by its `is` in `onUpdateWindows` handler.<br>
As I know, `inputType` can be `line` or `char`.
### Output and lifecycle
```js
const handlers = {
onInit: () => {
/**
* It's time to initialize the user interface.
*/
},
onUpdateWindows: windows => {
/**
* Game wants to change the number of windows.
*/
},
onUpdateInputs: data => {
/**
* Game wants to change input type.
* 'data' is a list with info about
* the target window and the input type.
*/
},
onUpdateContent: messages => {
/**
* Process the game output here.
*/
},
onDisable: () => {
/**
* Game wants to disable user interface.
*/
},
onFileNameRequest: (tosave, usage, gameid, callback) => {
/**
* Game wants the user to specify the file name.
* This name will be passed as an argument
* to the "onFileRead" and "onFileWrite" functions.
*/
callback({ filename: 'filename', usage })
},
onFileRead: filename => {
/**
* Game wants to read the contents from the file.
*/
return 'content'
},
onFileWrite: (filename, content) => {
/**
* Game wants to write the contents in the file.
*/
},
onExit: () => {
/**
* Game is over.
*/
}
}
```
### Logging
By default, the `console` is used for logging, but you can pass custom loggers to the constructor.
Default loggers:
```js
const defaultLoggers = {
log: console.log,
warning: console.warn,
error: console.error
}
```
### Size
Default sizes:
```js
const defaultSize = {
width: 80,
height: 25
}
```
## Inspired and powered by
- [glkote-term](https://github.com/curiousdannii/glkote-term)
- [GlkOte](https://github.com/erkyrath/glkote)
- [Cheapglk](https://github.com/erkyrath/cheapglk)
- [Emglken](https://github.com/curiousdannii/emglken)