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game: tune enemy danger zones
This commit is contained in:
parent
00bbe003ba
commit
c4c16a3267
1 changed files with 4 additions and 4 deletions
8
game.js
8
game.js
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@ -245,7 +245,7 @@ const enemyBlueprints = {
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sprite: 273,
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sprite: 273,
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spawnDistance: 40,
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spawnDistance: 40,
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maxSpeed: 0.9,
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maxSpeed: 0.9,
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dangerZone: 8,
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dangerZone: 6,
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value: 3,
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value: 3,
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behaviour: (enemy) => {
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behaviour: (enemy) => {
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const jitter = 0.05
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const jitter = 0.05
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@ -266,7 +266,7 @@ const enemyBlueprints = {
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sprite: 274,
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sprite: 274,
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spawnDistance: 100,
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spawnDistance: 100,
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maxSpeed: 1.2,
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maxSpeed: 1.2,
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dangerZone: 8,
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dangerZone: 6,
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value: 5,
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value: 5,
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behaviour: (enemy) => {
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behaviour: (enemy) => {
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const minSpeed = 0.6
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const minSpeed = 0.6
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@ -302,7 +302,7 @@ const enemyBlueprints = {
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sprite: 276,
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sprite: 276,
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spawnDistance: 80,
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spawnDistance: 80,
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maxSpeed: 2,
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maxSpeed: 2,
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dangerZone: 6,
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dangerZone: 5,
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value: 10,
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value: 10,
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behaviour: (enemy) => {
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behaviour: (enemy) => {
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const laziness = 0.8
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const laziness = 0.8
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@ -315,7 +315,7 @@ const enemyBlueprints = {
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sprite: 275,
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sprite: 275,
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spawnDistance: 80,
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spawnDistance: 80,
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maxSpeed: 1,
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maxSpeed: 1,
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dangerZone: 3,
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dangerZone: 5,
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value: 10,
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value: 10,
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behaviour: (enemy) => {
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behaviour: (enemy) => {
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const minSpeed = 0.5
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const minSpeed = 0.5
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