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game: extract jitter for fidget
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1 changed files with 2 additions and 1 deletions
3
game.js
3
game.js
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@ -256,7 +256,8 @@ const enemyBlueprints = {
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dangerZone: 8,
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value: 3,
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behaviour: (enemy) => {
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if (Math.random() < 0.05) {
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const jitter = 0.05
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if (Math.random() < jitter) {
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const angle = Math.random() * 2 * Math.PI
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const current = enemy.positions[0]
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const randomPrevious = {
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