yellowRoom: Room 'Hallway' " This is another room which every surface covered with matte white panels.
A bright screen on the wall attracts your attention. <.p> There are three doors in the north wall and a wide doorway leading south. " south = cyanRoom north: AskConnector { promptMessage = "There are three doors you could go through to the north.
" travelAction = GoThroughAction travelObjs = [brownDoor, khakiDoor, orangeDoorOutside] travelObjsPhrase = 'of them' } ; /* Doors */ + Decoration 'doorway' 'doorway' "You see a square room through the south doorway. " specialNominalRoomPartLocation = defaultSouthWall ; + orangeDoorOutside: Door, AutoClosingDoor, RoomPartItem -> orangeDoor 'orange door*doors' 'orange door' " Sliding door with the number <> and an orange triangle.
" specialNominalRoomPartLocation = defaultNorthWall ; + khakiDoor: IndirectLockable, Door, RoomPartItem 'khaki door*doors' 'khaki door' " Sliding door with the number <> and a khaki triangle.
" specialNominalRoomPartLocation = defaultNorthWall cannotUnlockMsg = 'The door does not appear to be opened.' ; + brownDoor: IndirectLockable, Door, RoomPartItem 'brown door*doors' 'brown door' " Sliding door with the number <> and a brown triangle.
You hear a slight vibration behind the door.
" specialNominalRoomPartLocation = defaultNorthWall cannotUnlockMsg = 'The door does not appear to be opened.' ;