yellowRoom: Room 'Hallway' " This is another room which every surface covered with matte white panels. <.p> There are three doors in the north wall." north: AskConnector { promptMessage = "There are three doors you could go through to the north.
" travelAction = GoThroughAction travelObjs = [brownDoor, khakiDoor, orangeDoorOutside] travelObjsPhrase = 'of them' } ; /* Doors */ + orangeDoorOutside: Door, AutoClosingDoor -> orangeDoor 'orange door*doors' 'door with orange triangle' " Sliding door with the number <> and an orange triangle.
" ; + khakiDoor: IndirectLockable, Door 'khaki door*doors' 'door with khaki triangle' " Sliding door with the number <> and a khaki triangle.
" cannotUnlockMsg = 'The door does not appear to be opened.' ; + brownDoor: IndirectLockable, Door 'brown door*doors' 'door with brown triangle' " Sliding door with the number <> and a brown triangle.
You hear a slight vibration behind the door.
" cannotUnlockMsg = 'The door does not appear to be opened.' ;