yellowRoom: Room
'Hallway'
" This is another room which every surface
covered with matte white panels.
<.p>
There are three doors in the north wall."
north: AskConnector {
promptMessage =
"There are three doors you could go through to the north.
"
travelAction = GoThroughAction
travelObjs = [brownDoor, khakiDoor, orangeDoorOutside]
travelObjsPhrase = 'of them'
}
;
/* Doors */
+ orangeDoorOutside: Door, AutoClosingDoor
-> orangeDoor
'orange door*doors'
'door with orange triangle'
" Sliding door with the number
<>
and an orange triangle.
"
;
+ khakiDoor: IndirectLockable, Door
'khaki door*doors'
'door with khaki triangle'
" Sliding door with the number
<>
and a khaki triangle.
"
cannotUnlockMsg = 'The door does not appear to be opened.'
;
+ brownDoor: IndirectLockable, Door
'brown door*doors'
'door with brown triangle'
" Sliding door with the number
<>
and a brown triangle.
You hear a slight vibration behind the door.
"
cannotUnlockMsg = 'The door does not appear to be opened.'
;