yellowRoom: Room
'Hallway'
" This is another room which every surface
covered with matte white panels.
A bright screen on the wall attracts your attention.
<.p>
There are three doors in the north wall
and a wide doorway leading south. "
south = cyanRoom
north: AskConnector {
promptMessage =
"There are three doors you could go through to the north.
"
travelAction = GoThroughAction
travelObjs = [brownDoor, khakiDoor, orangeDoorOutside]
travelObjsPhrase = 'of them'
}
;
/* Doors */
+ Decoration
'doorway'
'doorway'
"You see a square room through the south doorway. "
specialNominalRoomPartLocation = defaultSouthWall
;
+ orangeDoorOutside: Door, AutoClosingDoor, RoomPartItem
-> orangeDoor
'orange door*doors'
'orange door'
" Sliding door with the number
<>
and an orange triangle.
"
specialNominalRoomPartLocation = defaultNorthWall
;
+ khakiDoor: IndirectLockable, Door, RoomPartItem
'khaki door*doors'
'khaki door'
" Sliding door with the number
<>
and a khaki triangle.
"
specialNominalRoomPartLocation = defaultNorthWall
cannotUnlockMsg = 'The door does not appear to be opened.'
;
+ brownDoor: IndirectLockable, Door, RoomPartItem
'brown door*doors'
'brown door'
" Sliding door with the number
<>
and a brown triangle.
You hear a slight vibration behind the door.
"
specialNominalRoomPartLocation = defaultNorthWall
cannotUnlockMsg = 'The door does not appear to be opened.'
;