blackRoom: Room 'Dark corridor' " A long dark corridor running from west to east.

A single flickering neon lamp is visible in the distance.
The eastern end of the corridor is dark. <> <>" east = finish ; + blackElevatorDoor: IndirectLockable, Door, RoomPartItem 'elevator door*doors' 'elevator doors' " Steel doors marked restricted access.
There are no controls here. " specialNominalRoomPartLocation = defaultWestWall ; + Distant, Decoration 'flickering neon lamp' 'neon lamp' "Flickering neon lamp. " ; finish: FakeConnector { " After walking a few steps, you noticed that the corridor began to fill with clouds of some gas and your consciousness has started to leave you.\b A man in the uniform of a corporate security guard and a gas mask came out of the darkness.\b It's nice to meet you here again, subject number <>...\b After this words you passed out.\b <> <>" };