blackRoom: Room
'Dark corridor'
" A long dark corridor
running from west to east.
A single flickering neon lamp
is visible in the distance.
The eastern end of the corridor is dark.
<>
<>"
east = finish
;
+ blackElevatorDoor: IndirectLockable, Door, RoomPartItem
'elevator door*doors'
'elevator doors'
" Steel doors marked restricted access
.
There are no controls here. "
specialNominalRoomPartLocation = defaultWestWall
;
+ Distant, Decoration
'flickering neon lamp'
'neon lamp'
"Flickering neon lamp. "
;
finish: FakeConnector {
" After walking a few steps,
you noticed that the corridor
began to fill with clouds of some gas
and your consciousness has started to leave you.\b
A man in the uniform of
a corporate security guard and
a gas mask came out of the darkness.\b
It's nice to meet you here again,
subject number <>...
\b
After this words you passed out.\b
<>
<>"
};