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Suspense and finish
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parent
6264e881b8
commit
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3 changed files with 28 additions and 6 deletions
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@ -26,10 +26,13 @@ elevatorDoor: LockableWithKey, Door
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}
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}
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noteTraversal (traveler) {
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noteTraversal (traveler) {
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" There is no controls inside.
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" You enter the elevator.
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There is no controls inside.
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<br>After you entered, the doors closed,
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<br>After you entered, the doors closed,
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and after a while the elevator
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and after a while the elevator
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stopped on another floor. ";
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stopped on another floor.\b";
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inputManager.pauseForMore(true);
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cls();
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}
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}
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;
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;
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@ -1,16 +1,35 @@
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blackRoom: Room
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blackRoom: Room
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'Long corridor'
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'Dark corridor'
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" Long corridor.
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" A long dark corridor
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running from west to east.
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<br>
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<br>A single flickering neon lamp
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is visible in the distance.
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<br>The eastern end of the corridor is dark.
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<<blackElevatorDoor.makeOpen(nil)>>
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<<blackElevatorDoor.makeOpen(nil)>>
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<<blackElevatorDoor.makeLocked(true)>>"
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<<blackElevatorDoor.makeLocked(true)>>"
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east = finish
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;
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;
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+ blackElevatorDoor: IndirectLockable, Door, RoomPartItem
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+ blackElevatorDoor: IndirectLockable, Door, RoomPartItem
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'elevator door*doors'
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'elevator door*doors'
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'elevator doors'
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'elevator doors'
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" Steel doors marked <q>restricted access</q>.
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" Steel doors marked <q>restricted access</q>.
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<br>There are no controls here."
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<br>There are no controls here. "
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specialNominalRoomPartLocation = defaultWestWall
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specialNominalRoomPartLocation = defaultWestWall
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;
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;
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+ Distant, Decoration
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'flickering neon lamp'
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'neon lamp'
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"Flickering neon lamp. "
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;
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finish: FakeConnector {
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" This is the end.
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<<finishGameMsg('Wasted', '')>>"
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};
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@ -2,7 +2,7 @@ pinkRoom: Room
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'Changing room'
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'Changing room'
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" An elevator vestibule with a row of lockers,
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" An elevator vestibule with a row of lockers,
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a dumpster and posters with safety rules.
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a dumpster and posters with safety rules.
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<br>You can see the elevator doors on the north wall. "
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<br>You can see the elevator doors on the south wall. "
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east = cyanRoom
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east = cyanRoom
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south = elevatorDoor
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south = elevatorDoor
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