diff --git a/experiment.t b/experiment.t
index 1f4d497..3d2185c 100644
--- a/experiment.t
+++ b/experiment.t
@@ -53,5 +53,6 @@ gameMain: GameMainDef
#include "src/item/tape.t"
#include "src/room/pinkRoom.t"
+#include "src/item/labCoat.t"
#include "src/actor/pc.t"
diff --git a/src/item/labCoat.t b/src/item/labCoat.t
new file mode 100644
index 0000000..2a48c02
--- /dev/null
+++ b/src/item/labCoat.t
@@ -0,0 +1,38 @@
+labCoat: Container
+ 'bloody cloth'
+ 'bloody cloth'
+ @dumpster
+ " The lab coat labeled Dr. Smith
.
+ Aside from the bloodstains,
+ you can see some sloppy cuts obviously made in a hurry.
+ << labKey.location == labCoat
+ ? '
Something heavy is hidden inside one of the pockets. '
+ : ''>>"
+
+ firstLook = nil
+ initDesc = "
+ <>
+ covered in blood.
+ You should take a closer look.
+ <>"
+
+ dobjFor (Examine) {
+ action() {
+ if (!described) changeName();
+ inherited();
+ }
+ }
+
+ changeName () {
+ name = 'lab coat';
+ firstLook = true;
+ initializeVocabWith('cutted lab coat');
+ "The bloody cloth turns out to be a cutted lab coat.";
+ }
+;
+
++ labKey: Key, Hidden
+ 'massive steel lab key*keys'
+ 'massive key'
+ "Key"
+;
diff --git a/src/room/pinkRoom.t b/src/room/pinkRoom.t
index 8f07b06..a863d56 100644
--- a/src/room/pinkRoom.t
+++ b/src/room/pinkRoom.t
@@ -11,3 +11,29 @@ pinkRoom: Room
"Small security device without any visible indicators."
specialNominalRoomPartLocation = defaultSouthWall
;
+
++ Decoration
+ 'label'
+ 'label'
+ "Label says CAUTION! Do Not Load Over Top of Container
."
+;
+
++ dumpster: OpenableContainer
+ 'big garbage container/dumpster'
+ 'dumpster'
+ " A large metal container.
+ The label says
+ CAUTION! Do Not Load Over Top of Container
.
+
"
+;
+
+
+++ Decoration
+ 'construction waste/bricks/fragments/remains'
+ 'construction waste'
+ " Gray bricks,
+ fragments of the wall and
+ the remains of the nearest door.
+
Nothing intresting."
+ isListed = true
+;