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Style and polish
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parent
9b9de07dae
commit
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14 changed files with 56 additions and 46 deletions
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@ -18,8 +18,7 @@ surgeryAssistant: Person
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+ Decoration
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+ Decoration
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'indicator display'
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'indicator display'
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'indicator display'
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'indicator display'
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" You can see the message
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"Small indicator display. "
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<q>Connection lost</q> on the indicator display. "
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;
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;
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+ Decoration
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+ Decoration
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@ -28,6 +27,8 @@ surgeryAssistant: Person
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"Parts of this mechanism look very technologically advanced. "
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"Parts of this mechanism look very technologically advanced. "
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;
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;
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/* Offline */
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+ HermitActorState
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+ HermitActorState
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specialDesc = "
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specialDesc = "
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There's a surgical assistant in the corner of the room. "
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There's a surgical assistant in the corner of the room. "
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@ -45,6 +46,8 @@ surgeryAssistant: Person
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isInitState = true
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isInitState = true
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;
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;
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/* Online */
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+ robotOnline: InConversationState
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+ robotOnline: InConversationState
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specialDesc = "
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specialDesc = "
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The surgical assistant examines the room. "
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The surgical assistant examines the room. "
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@ -1,12 +1,11 @@
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advertisingDisplay: Decoration
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advertisingDisplay: Decoration
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'bright lcd screen/display/monitor'
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'bright lcd screen/display/monitor'
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'bright lcd display'
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'bright lcd display'
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@yellowRoom
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" Huge and bright display mounted on the wall.
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" Huge and bright display mounted on the wall.
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<br>Images changes one by another.<.p>
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<br>Images changes one by another.<.p>
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On the screen you see "
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On the screen you see "
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location = yellowRoom
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dobjFor (Examine) {
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dobjFor (Examine) {
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action () {
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action () {
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inherited;
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inherited;
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@ -5,7 +5,7 @@ lockers: Fixture
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" A row of service lockers with a numpad keyboard on the side.
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" A row of service lockers with a numpad keyboard on the side.
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<br>This row, according to the signs,
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<br>This row, according to the signs,
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includes (from left to right) the lockers of
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includes (from left to right) the lockers of
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Dr. O'Neill, Alice, and Mark. "
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<br>Dr. O'Neill, Alice Dash, and Mark Hopper. "
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;
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;
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modify VerbRule(SetTo)
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modify VerbRule(SetTo)
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@ -27,8 +27,7 @@ modify VerbRule(SetTo)
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: '0';
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: '0';
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}
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}
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dobjFor(TypeLiteralOn)
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dobjFor (TypeLiteralOn) remapTo(SetTo, self, OtherObject)
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remapTo(SetTo, self, OtherObject)
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dobjFor (SetTo) {
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dobjFor (SetTo) {
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action () {
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action () {
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@ -1,11 +1,11 @@
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tapeWall: Thing, RoomPartItem
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tapeWall: Thing, RoomPartItem
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'striped safety tape*tapes'
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'striped safety tape*tapes'
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'safety tape'
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'safety tape'
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@cyanRoom
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" Many layers of strips of
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" Many layers of strips of
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two-tone safety tape obscure the doorway.
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two-tone safety tape obscure the doorway.
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<br>Looks like the black and yellow wall. "
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<br>Looks like the black and yellow wall. "
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location = cyanRoom
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specialNominalRoomPartLocation = defaultWestWall
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specialNominalRoomPartLocation = defaultWestWall
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isListed = nil
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isListed = nil
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@ -7,6 +7,8 @@
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orangeRoom,
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orangeRoom,
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orangeBathroom,
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orangeBathroom,
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yellowRoom,
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yellowRoom,
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cyanRoom
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cyanRoom,
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pinkRoom,
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redRoom
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]
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]
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;
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;
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@ -10,6 +10,12 @@ orangeBathroom: Room
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'shower cabine'
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'shower cabine'
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'shower cabine'
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'shower cabine'
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"It's a minimalistic shower cabine. "
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"It's a minimalistic shower cabine. "
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dobjFor (Take) {
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verify () {
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illogical('Not now. ');
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}
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}
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;
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;
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+ Decoration
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+ Decoration
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@ -48,7 +48,8 @@ orangeRoom: DarkRoom
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isListed = val ? nil : true;
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isListed = val ? nil : true;
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val
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val
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? "You hear slight hum of neon lamps, followed with bright light."
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? " You hear slight hum of neon lamps,
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followed with bright light. "
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: " Darkness filled the room. ";
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: " Darkness filled the room. ";
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}
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}
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;
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;
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@ -23,7 +23,7 @@ yellowRoom: Room
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+ orangeDoorOutside: Door, AutoClosingDoor, RoomPartItem
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+ orangeDoorOutside: Door, AutoClosingDoor, RoomPartItem
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-> orangeDoor
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-> orangeDoor
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'orange door*doors'
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'orange door*doors'
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'door with <b>orange</b> triangle'
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'orange door'
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" Sliding door with the number
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" Sliding door with the number
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<q><<gameMain.experimentNumber>></q>
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<q><<gameMain.experimentNumber>></q>
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and an orange triangle.<br>"
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and an orange triangle.<br>"
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@ -32,7 +32,7 @@ yellowRoom: Room
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+ khakiDoor: IndirectLockable, Door, RoomPartItem
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+ khakiDoor: IndirectLockable, Door, RoomPartItem
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'khaki door*doors'
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'khaki door*doors'
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'door with <b>khaki</b> triangle'
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'khaki door'
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" Sliding door with the number
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" Sliding door with the number
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<q><<gameMain.experimentNumber - 1>></q>
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<q><<gameMain.experimentNumber - 1>></q>
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and a khaki triangle.<br>"
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and a khaki triangle.<br>"
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@ -42,7 +42,7 @@ yellowRoom: Room
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+ brownDoor: IndirectLockable, Door, RoomPartItem
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+ brownDoor: IndirectLockable, Door, RoomPartItem
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'brown door*doors'
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'brown door*doors'
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'door with <b>brown</b> triangle'
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'brown door'
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" Sliding door with the number
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" Sliding door with the number
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<q><<gameMain.experimentNumber - 2>></q>
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<q><<gameMain.experimentNumber - 2>></q>
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and a brown triangle.
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and a brown triangle.
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