Fake doors and askConnector

This commit is contained in:
He4eT 2019-11-07 01:41:47 +05:00
commit 6cbe11116d
3 changed files with 36 additions and 9 deletions

View file

@ -3,14 +3,42 @@ yellowRoom: Room
" This is another room which every surface
covered with matte white panels.
<.p>
There is a door in the north direction."
north = orangeDoorOutside
There are three doors in the north wall."
north: AskConnector {
promptMessage =
"There are three doors you could go through to the north.<br>"
travelAction = GoThroughAction
travelObjs = [brownDoor, khakiDoor, orangeDoorOutside]
travelObjsPhrase = 'of them'
}
;
/* Doors */
+ orangeDoorOutside: Door -> orangeDoor
'sliding door'
'door number <<gameMain.experimentNumber>>'
"Door number <<gameMain.experimentNumber>>.<br>"
+ orangeDoorOutside: Door, AutoClosingDoor
-> orangeDoor
'orange door*doors'
'door with <b>orange</b> triangle'
" Sliding door with the number
<q><<gameMain.experimentNumber>></q>
and an orange triangle.<br>"
;
+ khakiDoor: IndirectLockable, Door
'khaki door*doors'
'door with <b>khaki</b> triangle'
" Sliding door with the number
<q><<gameMain.experimentNumber - 1>></q>
and a khaki triangle.<br>"
cannotUnlockMsg = 'The door does not appear to be opened.'
;
+ brownDoor: IndirectLockable, Door
'brown door*doors'
'door with <b>brown</b> triangle'
" Sliding door with the number
<q><<gameMain.experimentNumber - 2>></q>
and a brown triangle.
<br>You hear a slight vibration behind the door.<br>"
cannotUnlockMsg = 'The door does not appear to be opened.'
;