Cyan room and some polish

This commit is contained in:
He4eT 2019-11-11 02:55:56 +05:00
commit 6a9bd0d991
6 changed files with 69 additions and 13 deletions

View file

@ -3,7 +3,13 @@ yellowRoom: Room
" This is another room which every surface
covered with matte white panels.
<.p>
There are three doors in the north wall."
A bright screen on the wall attracts your attention.
<.p>
There are three doors in the north wall
and a wide door leading south."
south = cyanRoom
north: AskConnector {
promptMessage =
"There are three doors you could go through to the north.<br>"
@ -15,30 +21,33 @@ yellowRoom: Room
/* Doors */
+ orangeDoorOutside: Door, AutoClosingDoor
+ orangeDoorOutside: Door, AutoClosingDoor, RoomPartItem
-> orangeDoor
'orange door*doors'
'door with <b>orange</b> triangle'
" Sliding door with the number
<q><<gameMain.experimentNumber>></q>
and an orange triangle.<br>"
specialNominalRoomPartLocation = defaultNorthWall
;
+ khakiDoor: IndirectLockable, Door
+ khakiDoor: IndirectLockable, Door, RoomPartItem
'khaki door*doors'
'door with <b>khaki</b> triangle'
" Sliding door with the number
<q><<gameMain.experimentNumber - 1>></q>
and a khaki triangle.<br>"
specialNominalRoomPartLocation = defaultNorthWall
cannotUnlockMsg = 'The door does not appear to be opened.'
;
+ brownDoor: IndirectLockable, Door
+ brownDoor: IndirectLockable, Door, RoomPartItem
'brown door*doors'
'door with <b>brown</b> triangle'
" Sliding door with the number
<q><<gameMain.experimentNumber - 2>></q>
and a brown triangle.
<br>You hear a slight vibration behind the door.<br>"
specialNominalRoomPartLocation = defaultNorthWall
cannotUnlockMsg = 'The door does not appear to be opened.'
;