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Random events
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parent
b08bec37fb
commit
46506fe96d
5 changed files with 33 additions and 12 deletions
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@ -49,10 +49,11 @@ gameMain: GameMainDef
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#include "src/actor/pc.t"
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#include "src/action/repair.t"
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#include "src/item/_bandage.t"
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#include "src/item/interior.t"
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#include "src/item/_atmosphere.t"
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#include "src/action/repair.t"
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#include "src/item/_bandage.t"
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/* rooms */
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15
src/item/_atmosphere.t
Normal file
15
src/item/_atmosphere.t
Normal file
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@ -0,0 +1,15 @@
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modify Room
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atmosphereList : ShuffledEventList {
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[
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'The lamps blinked several times in a row.\n',
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'The walls vibrated slightly, but it was quickly over.\n',
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'There was a noise under the floor.\n',
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'Suddenly there was a series of clicks behind the panels.\n',
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' Illegible voices came from
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hidden speakers and soon died away.\n',
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' Snatches of conversation came from the speakers,
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but the words were indecipherable.\n'
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]
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eventPercent = 30
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}
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;
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@ -27,3 +27,8 @@ MultiLoc, Decoration
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pinkRoom
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]
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;
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Decoration
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'hidden speaker*speakers'
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'speakers'
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;
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@ -20,9 +20,9 @@ cyanRoom: Room
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north = yellowRoom
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east = operatingRoomDoorOutside
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west: FakeConnector {"
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Striped safety tape blocks your way.
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"}
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west: FakeConnector {
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"Striped safety tape blocks your way."
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}
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;
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+ Decoration
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@ -44,10 +44,16 @@ cyanRoom: Room
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-> operatingRoomDoor
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'armored operating door*doors'
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'armored door'
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" Armored door marked <q>Operating room</q>
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" It's an armored door marked <q>Operating room</q>
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and a massive mechanical locking device with a circle keyhole.
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<br>Next to the door is a sign <q>Restricted area</q>.<br>"
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keyList = [ labKey ]
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knownKeyList = [ labKey ]
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specialNominalRoomPartLocation = defaultEastWall
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;
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++ Decoration
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'massive mechanical locking device'
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'locking device'
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"It's a part of an armored door. "
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;
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@ -54,12 +54,6 @@ orangeRoom: DarkRoom
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}
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;
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+ Decoration
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'neon lamp*lamps'
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'neon lamps'
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"Ordinary neon lamps emit cold light. "
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;
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/* Content */
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+ RoomPartItem, Decoration
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