diff --git a/pages/search/vendor/fuzzysort.js b/pages/search/vendor/fuzzysort.js
new file mode 100644
index 0000000..9a3141f
--- /dev/null
+++ b/pages/search/vendor/fuzzysort.js
@@ -0,0 +1,563 @@
+// https://github.com/farzher/fuzzysort v2.0.4
+/*
+ SublimeText-like Fuzzy Search
+
+ fuzzysort.single('fs', 'Fuzzy Search') // {score: -16}
+ fuzzysort.single('test', 'test') // {score: 0}
+ fuzzysort.single('doesnt exist', 'target') // null
+
+ fuzzysort.go('mr', [{file:'Monitor.cpp'}, {file:'MeshRenderer.cpp'}], {key:'file'})
+ // [{score:-18, obj:{file:'MeshRenderer.cpp'}}, {score:-6009, obj:{file:'Monitor.cpp'}}]
+
+ fuzzysort.go('mr', ['Monitor.cpp', 'MeshRenderer.cpp'])
+ // [{score: -18, target: "MeshRenderer.cpp"}, {score: -6009, target: "Monitor.cpp"}]
+
+ fuzzysort.highlight(fuzzysort.single('fs', 'Fuzzy Search'), '', '')
+ // Fuzzy Search
+*/
+
+// UMD (Universal Module Definition) for fuzzysort
+;((root, UMD) => {
+ if(typeof define === 'function' && define.amd) define([], UMD)
+ else if(typeof module === 'object' && module.exports) module.exports = UMD()
+ else root['fuzzysort'] = UMD()
+})(this, _ => {
+ 'use strict'
+
+ var single = (search, target) => { if(search=='farzher')return{target:"farzher was here (^-^*)/",score:0,_indexes:[0]}
+ if(!search || !target) return NULL
+
+ var preparedSearch = getPreparedSearch(search)
+ if(!isObj(target)) target = getPrepared(target)
+
+ var searchBitflags = preparedSearch.bitflags
+ if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
+
+ return algorithm(preparedSearch, target)
+ }
+
+
+ var go = (search, targets, options) => { if(search=='farzher')return[{target:"farzher was here (^-^*)/",score:0,_indexes:[0],obj:targets?targets[0]:NULL}]
+ if(!search) return options&&options.all ? all(search, targets, options) : noResults
+
+ var preparedSearch = getPreparedSearch(search)
+ var searchBitflags = preparedSearch.bitflags
+ var containsSpace = preparedSearch.containsSpace
+
+ var threshold = options&&options.threshold || INT_MIN
+ var limit = options&&options['limit'] || INT_MAX // for some reason only limit breaks when minified
+
+ var resultsLen = 0; var limitedCount = 0
+ var targetsLen = targets.length
+
+ // This code is copy/pasted 3 times for performance reasons [options.keys, options.key, no keys]
+
+ // options.key
+ if(options && options.key) {
+ var key = options.key
+ for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
+ var target = getValue(obj, key)
+ if(!target) continue
+ if(!isObj(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) continue
+ var result = algorithm(preparedSearch, target)
+ if(result === NULL) continue
+ if(result.score < threshold) continue
+
+ // have to clone result so duplicate targets from different obj can each reference the correct obj
+ result = {target:result.target, _targetLower:'', _targetLowerCodes:NULL, _nextBeginningIndexes:NULL, _bitflags:0, score:result.score, _indexes:result._indexes, obj:obj} // hidden
+
+ if(resultsLen < limit) { q.add(result); ++resultsLen }
+ else {
+ ++limitedCount
+ if(result.score > q.peek().score) q.replaceTop(result)
+ }
+ }
+
+ // options.keys
+ } else if(options && options.keys) {
+ var scoreFn = options['scoreFn'] || defaultScoreFn
+ var keys = options.keys
+ var keysLen = keys.length
+ for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
+ var objResults = new Array(keysLen)
+ for (var keyI = 0; keyI < keysLen; ++keyI) {
+ var key = keys[keyI]
+ var target = getValue(obj, key)
+ if(!target) { objResults[keyI] = NULL; continue }
+ if(!isObj(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) objResults[keyI] = NULL
+ else objResults[keyI] = algorithm(preparedSearch, target)
+ }
+ objResults.obj = obj // before scoreFn so scoreFn can use it
+ var score = scoreFn(objResults)
+ if(score === NULL) continue
+ if(score < threshold) continue
+ objResults.score = score
+ if(resultsLen < limit) { q.add(objResults); ++resultsLen }
+ else {
+ ++limitedCount
+ if(score > q.peek().score) q.replaceTop(objResults)
+ }
+ }
+
+ // no keys
+ } else {
+ for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
+ if(!target) continue
+ if(!isObj(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) continue
+ var result = algorithm(preparedSearch, target)
+ if(result === NULL) continue
+ if(result.score < threshold) continue
+ if(resultsLen < limit) { q.add(result); ++resultsLen }
+ else {
+ ++limitedCount
+ if(result.score > q.peek().score) q.replaceTop(result)
+ }
+ }
+ }
+
+ if(resultsLen === 0) return noResults
+ var results = new Array(resultsLen)
+ for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
+ results.total = resultsLen + limitedCount
+ return results
+ }
+
+
+ var highlight = (result, hOpen, hClose) => {
+ if(typeof hOpen === 'function') return highlightCallback(result, hOpen)
+ if(result === NULL) return NULL
+ if(hOpen === undefined) hOpen = ''
+ if(hClose === undefined) hClose = ''
+ var highlighted = ''
+ var matchesIndex = 0
+ var opened = false
+ var target = result.target
+ var targetLen = target.length
+ var indexes = result._indexes
+ indexes = indexes.slice(0, indexes.len).sort((a,b)=>a-b)
+ for(var i = 0; i < targetLen; ++i) { var char = target[i]
+ if(indexes[matchesIndex] === i) {
+ ++matchesIndex
+ if(!opened) { opened = true
+ highlighted += hOpen
+ }
+
+ if(matchesIndex === indexes.length) {
+ highlighted += char + hClose + target.substr(i+1)
+ break
+ }
+ } else {
+ if(opened) { opened = false
+ highlighted += hClose
+ }
+ }
+ highlighted += char
+ }
+
+ return highlighted
+ }
+ var highlightCallback = (result, cb) => {
+ if(result === NULL) return NULL
+ var target = result.target
+ var targetLen = target.length
+ var indexes = result._indexes
+ indexes = indexes.slice(0, indexes.len).sort((a,b)=>a-b)
+ var highlighted = ''
+ var matchI = 0
+ var indexesI = 0
+ var opened = false
+ var result = []
+ for(var i = 0; i < targetLen; ++i) { var char = target[i]
+ if(indexes[indexesI] === i) {
+ ++indexesI
+ if(!opened) { opened = true
+ result.push(highlighted); highlighted = ''
+ }
+
+ if(indexesI === indexes.length) {
+ highlighted += char
+ result.push(cb(highlighted, matchI++)); highlighted = ''
+ result.push(target.substr(i+1))
+ break
+ }
+ } else {
+ if(opened) { opened = false
+ result.push(cb(highlighted, matchI++)); highlighted = ''
+ }
+ }
+ highlighted += char
+ }
+ return result
+ }
+
+
+ var indexes = result => result._indexes.slice(0, result._indexes.len).sort((a,b)=>a-b)
+
+
+ var prepare = (target) => {
+ if(typeof target !== 'string') target = ''
+ var info = prepareLowerInfo(target)
+ return {'target':target, _targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _nextBeginningIndexes:NULL, _bitflags:info.bitflags, 'score':NULL, _indexes:[0], 'obj':NULL} // hidden
+ }
+
+
+ // Below this point is only internal code
+ // Below this point is only internal code
+ // Below this point is only internal code
+ // Below this point is only internal code
+
+
+ var prepareSearch = (search) => {
+ if(typeof search !== 'string') search = ''
+ search = search.trim()
+ var info = prepareLowerInfo(search)
+
+ var spaceSearches = []
+ if(info.containsSpace) {
+ var searches = search.split(/\s+/)
+ searches = [...new Set(searches)] // distinct
+ for(var i=0; i {
+ if(target.length > 999) return prepare(target) // don't cache huge targets
+ var targetPrepared = preparedCache.get(target)
+ if(targetPrepared !== undefined) return targetPrepared
+ targetPrepared = prepare(target)
+ preparedCache.set(target, targetPrepared)
+ return targetPrepared
+ }
+ var getPreparedSearch = (search) => {
+ if(search.length > 999) return prepareSearch(search) // don't cache huge searches
+ var searchPrepared = preparedSearchCache.get(search)
+ if(searchPrepared !== undefined) return searchPrepared
+ searchPrepared = prepareSearch(search)
+ preparedSearchCache.set(search, searchPrepared)
+ return searchPrepared
+ }
+
+
+ var all = (search, targets, options) => {
+ var results = []; results.total = targets.length
+
+ var limit = options && options.limit || INT_MAX
+
+ if(options && options.key) {
+ for(var i=0;i= limit) return results
+ }
+ } else if(options && options.keys) {
+ for(var i=0;i= 0; --keyI) {
+ var target = getValue(obj, options.keys[keyI])
+ if(!target) { objResults[keyI] = NULL; continue }
+ if(!isObj(target)) target = getPrepared(target)
+ target.score = INT_MIN
+ target._indexes.len = 0
+ objResults[keyI] = target
+ }
+ objResults.obj = obj
+ objResults.score = INT_MIN
+ results.push(objResults); if(results.length >= limit) return results
+ }
+ } else {
+ for(var i=0;i= limit) return results
+ }
+ }
+
+ return results
+ }
+
+
+ var algorithm = (preparedSearch, prepared, allowSpaces=false) => {
+ if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared)
+
+ var searchLower = preparedSearch._lower
+ var searchLowerCodes = preparedSearch.lowerCodes
+ var searchLowerCode = searchLowerCodes[0]
+ var targetLowerCodes = prepared._targetLowerCodes
+ var searchLen = searchLowerCodes.length
+ var targetLen = targetLowerCodes.length
+ var searchI = 0 // where we at
+ var targetI = 0 // where you at
+ var matchesSimpleLen = 0
+
+ // very basic fuzzy match; to remove non-matching targets ASAP!
+ // walk through target. find sequential matches.
+ // if all chars aren't found then exit
+ for(;;) {
+ var isMatch = searchLowerCode === targetLowerCodes[targetI]
+ if(isMatch) {
+ matchesSimple[matchesSimpleLen++] = targetI
+ ++searchI; if(searchI === searchLen) break
+ searchLowerCode = searchLowerCodes[searchI]
+ }
+ ++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
+ }
+
+ var searchI = 0
+ var successStrict = false
+ var matchesStrictLen = 0
+
+ var nextBeginningIndexes = prepared._nextBeginningIndexes
+ if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
+ var firstPossibleI = targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
+
+ // Our target string successfully matched all characters in sequence!
+ // Let's try a more advanced and strict test to improve the score
+ // only count it as a match if it's consecutive or a beginning character!
+ var backtrackCount = 0
+ if(targetI !== targetLen) for(;;) {
+ if(targetI >= targetLen) {
+ // We failed to find a good spot for this search char, go back to the previous search char and force it forward
+ if(searchI <= 0) break // We failed to push chars forward for a better match
+
+ ++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
+
+ --searchI
+ var lastMatch = matchesStrict[--matchesStrictLen]
+ targetI = nextBeginningIndexes[lastMatch]
+
+ } else {
+ var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
+ if(isMatch) {
+ matchesStrict[matchesStrictLen++] = targetI
+ ++searchI; if(searchI === searchLen) { successStrict = true; break }
+ ++targetI
+ } else {
+ targetI = nextBeginningIndexes[targetI]
+ }
+ }
+ }
+
+ // check if it's a substring match
+ var substringIndex = prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
+ var isSubstring = ~substringIndex
+ if(isSubstring && !successStrict) { // rewrite the indexes from basic to the substring
+ for(var i=0; i 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
+ }
+
+ if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
+ if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
+
+ score -= targetLen - searchLen // penality for longer targets
+ prepared.score = score
+
+ for(var i = 0; i < matchesBestLen; ++i) prepared._indexes[i] = matchesBest[i]
+ prepared._indexes.len = matchesBestLen
+
+ return prepared
+ }
+ }
+ var algorithmSpaces = (preparedSearch, target) => {
+ var seen_indexes = new Set()
+ var score = 0
+ var result = NULL
+
+ var first_seen_index_last_search = 0
+ var searches = preparedSearch.spaceSearches
+ for(var i=0; i score) {
+ return allowSpacesResult
+ }
+
+ result.score = score
+
+ var i = 0
+ for (let index of seen_indexes) result._indexes[i++] = index
+ result._indexes.len = i
+
+ return result
+ }
+
+
+ var prepareLowerInfo = (str) => {
+ var strLen = str.length
+ var lower = str.toLowerCase()
+ var lowerCodes = [] // new Array(strLen) sparse array is too slow
+ var bitflags = 0
+ var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
+
+ for(var i = 0; i < strLen; ++i) {
+ var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
+
+ if(lowerCode === 32) {
+ containsSpace = true
+ continue // it's important that we don't set any bitflags for space
+ }
+
+ var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
+ : lowerCode>=48&&lowerCode<=57 ? 26 // numbers
+ // 3 bits available
+ : lowerCode<=127 ? 30 // other ascii
+ : 31 // other utf8
+ bitflags |= 1< {
+ var targetLen = target.length
+ var beginningIndexes = []; var beginningIndexesLen = 0
+ var wasUpper = false
+ var wasAlphanum = false
+ for(var i = 0; i < targetLen; ++i) {
+ var targetCode = target.charCodeAt(i)
+ var isUpper = targetCode>=65&&targetCode<=90
+ var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
+ var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
+ wasUpper = isUpper
+ wasAlphanum = isAlphanum
+ if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
+ }
+ return beginningIndexes
+ }
+ var prepareNextBeginningIndexes = (target) => {
+ var targetLen = target.length
+ var beginningIndexes = prepareBeginningIndexes(target)
+ var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
+ var lastIsBeginning = beginningIndexes[0]
+ var lastIsBeginningI = 0
+ for(var i = 0; i < targetLen; ++i) {
+ if(lastIsBeginning > i) {
+ nextBeginningIndexes[i] = lastIsBeginning
+ } else {
+ lastIsBeginning = beginningIndexes[++lastIsBeginningI]
+ nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
+ }
+ }
+ return nextBeginningIndexes
+ }
+
+
+ var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear(); matchesSimple = []; matchesStrict = [] }
+
+ var preparedCache = new Map()
+ var preparedSearchCache = new Map()
+ var matchesSimple = []; var matchesStrict = []
+
+
+ // for use with keys. just returns the maximum score
+ var defaultScoreFn = (a) => {
+ var max = INT_MIN
+ var len = a.length
+ for (var i = 0; i < len; ++i) {
+ var result = a[i]; if(result === NULL) continue
+ var score = result.score
+ if(score > max) max = score
+ }
+ if(max === INT_MIN) return NULL
+ return max
+ }
+
+ // prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
+ // prop = 'key1.key2' 10ms
+ // prop = ['key1', 'key2'] 27ms
+ var getValue = (obj, prop) => {
+ var tmp = obj[prop]; if(tmp !== undefined) return tmp
+ var segs = prop
+ if(!Array.isArray(prop)) segs = prop.split('.')
+ var len = segs.length
+ var i = -1
+ while (obj && (++i < len)) obj = obj[segs[i]]
+ return obj
+ }
+
+ var isObj = (x) => { return typeof x === 'object' } // faster as a function
+ // var INT_MAX = 9007199254740991; var INT_MIN = -INT_MAX
+ var INT_MAX = Infinity; var INT_MIN = -INT_MAX
+ var noResults = []; noResults.total = 0
+ var NULL = null
+
+
+ // Hacked version of https://github.com/lemire/FastPriorityQueue.js
+ var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v.score>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r.score>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
+ var q = fastpriorityqueue() // reuse this
+
+
+ // fuzzysort is written this way for minification. all names are mangeled unless quoted
+ return {'single':single, 'go':go, 'highlight':highlight, 'prepare':prepare, 'indexes':indexes, 'cleanup':cleanup}
+}) // UMD
+
+// TODO: (feature) frecency
+// TODO: (perf) use different sorting algo depending on the # of results?
+// TODO: (perf) preparedCache is a memory leak
+// TODO: (like sublime) backslash === forwardslash
+// TODO: (perf) prepareSearch seems slow
+