mirror of
https://github.com/He4eT/simple-tads-game.git
synced 2026-05-04 17:07:24 +00:00
57 lines
1.4 KiB
Perl
57 lines
1.4 KiB
Perl
locker: LockableContainer, Fixture
|
|
'locker'
|
|
'locker'
|
|
"A standard metal locker stands in the corner, slightly worn but sturdy.
|
|
Its surface is a matte, muted gray with faint scratches and small dents,
|
|
evidence of years of use. You could see an attached keypad.\n "
|
|
location = thirdRoom
|
|
isListed = true
|
|
initiallyLocked = true
|
|
;
|
|
|
|
+ Wearable
|
|
'pair/sock*socks'
|
|
'pair of socks'
|
|
"A pair of white socks. "
|
|
dobjFor (Wear) {
|
|
verify () {
|
|
illogical('It turned out that the socks are the wrong size for you.');
|
|
}
|
|
}
|
|
;
|
|
|
|
/* */
|
|
|
|
modify VerbRule(SetTo)
|
|
('press' | 'input') singleLiteral ('on' | 'with') singleDobj
|
|
: /* empty */
|
|
;
|
|
|
|
numpad: Dial, Component
|
|
'electronic locking device/numpad/keyboard/keypad'
|
|
'numpad keyboard'
|
|
"An electronic device with a numeric keypad and a small 4-digit display.\n
|
|
Apparently, you can type a passcode on this keyboard to open the locker. "
|
|
location = thirdRoom
|
|
|
|
makeSetting(val) {
|
|
curSetting = val is in (secondRoom.wallCode)
|
|
? val
|
|
: '0';
|
|
}
|
|
|
|
dobjFor (TypeLiteralOn) remapTo(SetTo, self, OtherObject)
|
|
|
|
dobjFor (SetTo) {
|
|
action () {
|
|
inherited;
|
|
if (curSetting == secondRoom.wallCode) {
|
|
locker.makeLocked(nil);
|
|
locker.makeOpen(true);
|
|
"The locker opened with a click. ";
|
|
} else {
|
|
"You heard an annoying sound and a red light flashed on the keypad. ";
|
|
}
|
|
}
|
|
}
|
|
;
|