#include #include versionInfo: GameID name = 'The Game' byline = 'by Author' authorEmail = 'Author ' desc = 'This is an example of how to start a new game project. ' version = '0' ; gameMain: GameMainDef initialPlayerChar = me showIntro() { /* Setting for 'exits' module. */ exitLister.exitsOnOffExplained = true; exitsMode.inStatusLine = true; exitsMode.inRoomDesc = nil; /* Disable OOPS message */ libMessages.oopsNote = nil; /* */ cls(); /* */ "This is the intro text.\b"; } ; #include "locations/startingRoom.t" #include "locations/secondRoom.t" #include "locations/thirdRoom.t" #include "items/note.t" #include "items/fruitBox.t" #include "items/table.t" #include "items/oldDoor.t" #include "items/brokenDoor.t" #include "items/potion.t" #include "characters/pc.t" #include "characters/dude.t" #include "topics/gamedev.t" #include "topics/magic.t"