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Add second room
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3 changed files with 37 additions and 0 deletions
1
index.t
1
index.t
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@ -28,5 +28,6 @@ gameMain: GameMainDef
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#include "characters/pc.t"
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#include "characters/pc.t"
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#include "locations/startingRoom.t"
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#include "locations/startingRoom.t"
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#include "locations/secondRoom.t"
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#include "items/note.t"
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#include "items/note.t"
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35
locations/secondRoom.t
Normal file
35
locations/secondRoom.t
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@ -0,0 +1,35 @@
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secondRoom: Room 'Second Room'
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"This is another boring room with a few balloons and a painting on the wall. "
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roomParts = (inherited() - [defaultEastWall] + [secondRoomEastWall])
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north = startingRoom
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;
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+ Decoration
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'red balloon*balloons'
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'red balloon'
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"Glossy spherical object made of rubber and filled with air. "
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;
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+ Decoration
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'green balloon*balloons'
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'green balloon'
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"Just a green balloon in the shape of a cucumber. "
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;
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+ Decoration
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'blue balloon*balloons'
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'blue balloon'
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"Bright inflatable object often used for decorations and celebrations. "
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;
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+ secondRoomEastWall: defaultEastWall
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desc = "The same wall as the others, but with a picture. "
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;
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++ Component
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'painting/image/picture/drawing*drawings'
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'picture on the wall'
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"Unframed reproduction of a famous painting glued to the wall.\n
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In the corner, someone wrote four digits with a pink marker: 3339.
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"
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;
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@ -1,3 +1,4 @@
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startingRoom: Room 'Starting Room'
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startingRoom: Room 'Starting Room'
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"This is the boring starting room."
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"This is the boring starting room."
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south = secondRoom;
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;
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;
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