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Add broken door
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parent
bf60c964fe
commit
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3 changed files with 14 additions and 1 deletions
1
index.t
1
index.t
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@ -35,3 +35,4 @@ gameMain: GameMainDef
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#include "items/fruitBox.t"
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#include "items/fruitBox.t"
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#include "items/table.t"
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#include "items/table.t"
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#include "items/oldDoor.t"
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#include "items/oldDoor.t"
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#include "items/brokenDoor.t"
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11
items/brokenDoor.t
Normal file
11
items/brokenDoor.t
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@ -0,0 +1,11 @@
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brokenDoor: Door, RoomPartItem
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-> oldDoor
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'broken door*doors'
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'broken door'
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"A strange door with a large sign that says <q>Use with caution</q>. "
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isListed = true
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location = startingRoom
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specialNominalRoomPartLocation = defaultEastWall
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;
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+ Decoration 'sign' 'sign' "<q>Use with caution</q>";
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@ -1,4 +1,5 @@
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startingRoom: Room 'Starting Room'
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startingRoom: Room 'Starting Room'
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"This is the boring starting room."
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"This is the boring starting room."
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south = secondRoom;
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south = secondRoom
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east = brokenDoor
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;
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;
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