Add broken door

This commit is contained in:
He4eT 2024-12-10 10:04:42 +01:00
commit 0814851b27
3 changed files with 14 additions and 1 deletions

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@ -35,3 +35,4 @@ gameMain: GameMainDef
#include "items/fruitBox.t" #include "items/fruitBox.t"
#include "items/table.t" #include "items/table.t"
#include "items/oldDoor.t" #include "items/oldDoor.t"
#include "items/brokenDoor.t"

11
items/brokenDoor.t Normal file
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@ -0,0 +1,11 @@
brokenDoor: Door, RoomPartItem
-> oldDoor
'broken door*doors'
'broken door'
"A strange door with a large sign that says <q>Use with caution</q>. "
isListed = true
location = startingRoom
specialNominalRoomPartLocation = defaultEastWall
;
+ Decoration 'sign' 'sign' "<q>Use with caution</q>";

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@ -1,4 +1,5 @@
startingRoom: Room 'Starting Room' startingRoom: Room 'Starting Room'
"This is the boring starting room." "This is the boring starting room."
south = secondRoom; south = secondRoom
east = brokenDoor
; ;