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https://github.com/He4eT/elseifplayer.git
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Rearrange components
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parent
e44831db08
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13 changed files with 10 additions and 8 deletions
120
src/components/Player/Player.jsx
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120
src/components/Player/Player.jsx
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import { h } from 'preact'
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import { useState, useEffect } from 'preact/hooks'
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import {
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compressToUTF16 as encode,
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decompressFromUTF16 as decode
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} from 'lz-string'
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import CheapGlkOte from 'cheap-glkote'
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import TextBuffer from './TextBuffer'
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import InputBox from './InputBox'
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import './player.css'
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const INITIAL_STATUS = {
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stage: 'loading',
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details: 'Preparing...'
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}
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const runMachine = ({ Engine, file, handlers }) => {
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console.log('runMachine')
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const vm = new Engine()
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const { glkInterface, sendFn } = CheapGlkOte(handlers)
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vm.prepare(file, glkInterface)
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vm.start()
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return { sendFn, instance: vm }
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}
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const Handlers = ({
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setStatus,
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setCurrentWindow,
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setInputType,
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setInbox
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}) => ({
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onInit: _ => setStatus({ stage: 'ready' }),
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/* */
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onUpdateWindows: windows => {
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setCurrentWindow(windows
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.filter(x => x.type === 'buffer')
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.slice(-1)[0])
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},
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onUpdateInputs: setInputType,
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onUpdateContent: setInbox,
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onDisable: _ => setInputType(null),
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/* */
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onFileNameRequest: (tosave, usage, _, setFileName) => {
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setFileName({
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usage,
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filename: tosave ? 'save' : 'load'
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})
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},
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onFileRead: ({ filename }) => {
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if (filename === 'save') return null
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const lsName = prompt('Enter the name of the saved file:')
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const record = localStorage.getItem(`save-${lsName}`)
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return decode(record)
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},
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onFileWrite: ({ filename }, content) => {
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const lsName = prompt('Select a name for the saved file:')
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const record = encode(content)
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localStorage.setItem(`save-${lsName}`, record)
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},
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/* */
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onExit: _ => setInputType(null)
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})
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export default function ({ vmParts: { file, engine } }) {
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const [status, setStatus] = useState(INITIAL_STATUS)
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const [currentWindow, setCurrentWindow] = useState(null)
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const [inputType, setInputType] = useState(null)
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const [inbox, setInbox] = useState([])
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const [vm, setVm] = useState(null)
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const [sendMessage, setSendMessage] = useState(null)
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useEffect(() => {
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const handlers = Handlers({
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setStatus,
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setCurrentWindow,
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setInputType,
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setInbox
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})
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const vm = runMachine({
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Engine: engine,
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file,
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handlers
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})
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setVm(vm)
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}, [file, engine])
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useEffect(() => {
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setSendMessage(_ => vm
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? vm.sendFn
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: null)
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}, [vm])
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return status.stage !== 'ready'
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? (<div>{status.details}</div>)
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: (
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<section className='ifplayer'>
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<TextBuffer {...{
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inbox,
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currentWindow
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}} />
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<InputBox {...{
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currentWindow,
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inputType,
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sendMessage
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}} />
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</section>)
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}
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