Abstract JavaScript implementation of GlkOte
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cheap-glkote

This is an abstract implementation of the GlkOte library interface designed to be used with Emglken.
Can be used in Node.js or in a web browser.

Usage

This repository includes examples of stdio interface implementation and integration with Emglken.
You can try this version with npx:

npx cheap-glkote path/to/storyfile

Initialization

const { glkInterface, sendFn } = CheapGlkOte(handlers [, loggers])

Input

sendFn('open door', windowObject)

You can received windowObject in onUpdateWindows handler.
You should respect input type setted by onUpdateInputs.

Output and lifecycle

const handlers = {
  onInit: () => {
    /**
      * It's time to prepare the user interface.
      */
  },
  onUpdateWindows: windows => {
    /**
      * Game wants to change the number of windows.
      */
  },
  onUpdateInputs: type => {
    /**
      * Game wants to change input type.
      * Supported types: 'char', 'line'.
      */
  },
  onUpdateContent: messages => {
    /**
      * Process the game output here.
      */
  },
  onDisable: () => {
    /**
      * Game wants to disable user interface.
      */
  },
  onFileNameRequest: (tosave, usage, gameid, callback) => {
    /**
      * Game wants the user to specify the file name.
      * This name will be passed as an argument
      * to the "onFileRead" and "onFileWrite" functions.
      */
    callback({ filename: 'filename', usage })
  },
  onFileRead: filename => {
    /**
      * Game wants to read the contents from the file.
      */
    return 'content'
  },
  onFileWrite: (filename, content) => {
    /**
      * Game wants to write the contents in the file.
      */
  },
  onExit: () => {
    /**
      * Game is over.
      */
  }
}

Logging

By default, the console is used for logging, but you can pass custom loggers to the constructor.

Default loggers:

const defaultLoggers = {
  log: console.log,
  warning: console.warn,
  error: console.error
}

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