cheap-glkote/bin/stdio.js

194 lines
3.8 KiB
JavaScript

/**
* @see: https://github.com/curiousdannii/glkote-term/blob/master/src/glkote-dumb.js
*/
const readline = require('readline')
const MuteStream = require('mute-stream')
const ansiEscapes = require('ansi-escapes')
const stdin = process.stdin
const stdout = new MuteStream()
stdout.pipe(process.stdout)
const rl = readline.createInterface({
input: stdin,
output: stdout,
prompt: ''
})
let currentWindowId = null
let currentWindow = null
let currentInputType = null
let send = _ => _
const setSend = fn => {
send = fn
}
const onInit = () => {
if (stdin.isTTY) {
stdin.setRawMode(true)
}
readline.emitKeypressEvents(stdin)
rl.resume()
clearScreen()
}
const onUpdateWindows = windows => {
currentWindow = currentWindowId
? windows
.find(x => x.id === currentWindowId)
: windows
.filter(x => x.type === 'buffer')
.slice(-1)[0]
}
const onUpdateInputs = data => {
if (data.length === 0) return null
const { id, type } = data[0]
currentWindowId = id
if (['char', 'line'].includes(type)) {
detach_handlers()
attach_handlers(type)
}
}
const clearScreen = () => {
stdout.write('\u001B[2J\u001B[0;0f')
}
const drawBuffer = messages => {
messages.text.forEach(({ append, content }) => {
if (!append) {
stdout.write('\n')
}
if (content) {
content.forEach(x => {
if (x.text === '>') return null
if (x.style === 'input') {
if (stdout.isTTY) {
stdout.write(ansiEscapes.eraseLines(2))
stdout.write('> ')
}
}
stdout.write(
typeof x === 'string'
? x
: x.text)
})
}
})
}
const drawGrid = messages => {
clearScreen()
messages.lines
.map(x => x.content)
.map(([x]) => x)
.map(({text}) => text)
.map(x => x.trim())
.forEach(x => stdout.write(`${x}\n`))
}
const onUpdateContent = allMessages => {
detach_handlers()
const messages = allMessages.find(
content => content.id === currentWindow.id
)
;({
'buffer': drawBuffer,
'grid': drawGrid
})[currentWindow.type](messages)
}
const onDisable = disable => {
if (disable) detach_handlers()
}
const onExit = () => {
detach_handlers()
rl.close()
stdout.write('\n')
}
const onFileNameRequest = (tosave, usage, gameid, callback) => {
stdout.write('\n')
rl.question(
'Please enter a file name: ',
filename => callback(filename
? { filename, usage }
: null))
}
const onFileRead = (dirent, israw) =>
void console.log('onFileRead:', dirent)
const onFileWrite = (dirent, content, israw) =>
void console.log('onFileWrite:', dirent, content.length)
const handle_char_input = (str, key) => {
const key_replacements = {
'\x7F': 'delete',
'\t': 'tab',
}
// Make sure this char isn't being remembered for the next line input
rl._line_buffer = null
rl.line = ''
// Process special keys
const res =
key_replacements[str] ||
str ||
key.name.replace(/f(\d+)/, 'func$1')
send(res, currentInputType, currentWindow)
detach_handlers()
}
const attach_handlers = type => {
currentInputType = type
if (type === 'char') {
stdout.mute()
stdin.on('keypress', handle_char_input)
}
if (type === 'line') {
rl.on('line', handle_line_input)
}
}
const detach_handlers = () => {
stdin.removeListener('keypress', handle_char_input)
rl.removeListener('line', handle_line_input)
stdout.unmute()
currentInputType = null
}
const handle_line_input = line => {
if (stdout.isTTY) {
stdout.write(ansiEscapes.eraseLines(1))
}
send(line, currentInputType, currentWindow)
detach_handlers()
}
module.exports.handlers = {
onInit,
onUpdateWindows,
onUpdateInputs,
onUpdateContent,
onDisable,
onFileNameRequest,
onFileRead,
onFileWrite,
onExit,
/* */
setSend
}