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test.html: naming
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parent
26dccc0f71
commit
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1 changed files with 44 additions and 34 deletions
78
test.html
78
test.html
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@ -14,7 +14,8 @@
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</head>
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</head>
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<body>
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<body>
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<script>
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<script>
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// LCG using GCC's constants
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/* LCG using GCC's constants */
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// https://en.wikipedia.org/wiki/Linear_congruential_generator
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// https://en.wikipedia.org/wiki/Linear_congruential_generator
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const LCG = (seed) => {
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const LCG = (seed) => {
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let state = seed
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let state = seed
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@ -28,13 +29,15 @@
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}
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}
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}
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}
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const generatePattern = (patternSize, gridSize, randomSeed) => {
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/* Pattern generation */
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const generatePattern = (halfPatternSize, gridSize, randomSeed) => {
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const random = LCG(randomSeed)
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const random = LCG(randomSeed)
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const matrix = Array(patternSize * 2).fill(null)
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const matrix = Array(halfPatternSize * 2).fill(null)
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.map(() => Array(patternSize * 2).fill(0))
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.map(() => Array(halfPatternSize * 2).fill(0))
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const put = (x, y, value) => {
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const put = (x, y, value) => {
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const last = patternSize * 2 - 1
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const last = halfPatternSize * 2 - 1
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matrix[x][y] = value
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matrix[x][y] = value
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matrix[y][x] = value
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matrix[y][x] = value
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@ -48,8 +51,8 @@
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matrix[last - x][last - y] = value
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matrix[last - x][last - y] = value
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}
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}
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for (let i = 0; i < patternSize; i++) {
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for (let i = 0; i < halfPatternSize; i++) {
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for (let j = 0; j < patternSize; j++) {
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for (let j = 0; j < halfPatternSize; j++) {
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if ((i % gridSize === 0) || (j % gridSize === 0)) {
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if ((i % gridSize === 0) || (j % gridSize === 0)) {
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put(i, j, 1)
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put(i, j, 1)
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} else {
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} else {
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@ -60,6 +63,26 @@
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return matrix
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return matrix
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}
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}
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/* Canvas */
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const getCanvas = (size) => {
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const canvas = document.createElement('canvas')
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canvas.width = size
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canvas.height = size
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Object.entries({
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'position': 'fixed',
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'top': '0%',
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'left': '50%',
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'margin': '0 auto',
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'transform': 'translateY(-50%) translateX(-50%) rotate(45deg)',
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'filter': 'drop-shadow(0px 0px 10px rgba(60,60,60,0.5))',
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'zIndex': '9999',
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}).forEach(([key, value]) => { canvas.style[key] = value })
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return canvas
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}
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// https://stackoverflow.com/questions/3448347/how-to-scale-an-imagedata-in-html-canvas
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// https://stackoverflow.com/questions/3448347/how-to-scale-an-imagedata-in-html-canvas
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function scaleImageData(imageData, scale, ctx) {
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function scaleImageData(imageData, scale, ctx) {
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const scaled = ctx.createImageData(imageData.width * scale, imageData.height * scale)
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const scaled = ctx.createImageData(imageData.width * scale, imageData.height * scale)
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@ -83,52 +106,39 @@
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return scaled
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return scaled
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}
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}
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const getCanvas = (size) => {
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const matrixToCanvas = (matrix, halfPatternSize, scaleFactor) => {
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const canvas = document.createElement('canvas')
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canvas.width = size
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canvas.height = size
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Object.entries({
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'position': 'fixed',
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'top': '0%',
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'left': '50%',
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'margin': '0 auto',
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'transform': 'translateY(-50%) translateX(-50%) rotate(45deg)',
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'filter': 'drop-shadow(0px 0px 10px rgba(60,60,60,0.5))',
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'zIndex': '9999',
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}).forEach(([key, value]) => { canvas.style[key] = value })
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return canvas
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}
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const matrixToCanvas = (matrix, size, scaleFactor) => {
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const flatMatrix = matrix.flat()
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const flatMatrix = matrix.flat()
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const canvasSize = halfPatternSize * 2
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const canvas = getCanvas(size * scaleFactor)
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const canvas = getCanvas(canvasSize * scaleFactor)
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const ctx = canvas.getContext('2d')
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const ctx = canvas.getContext('2d')
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const imageData = ctx.createImageData(size, size)
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const imageData = ctx.createImageData(canvasSize, canvasSize)
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for (let i = 0; i < flatMatrix.length; i++) {
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for (let i = 0; i < flatMatrix.length; i++) {
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const value = flatMatrix[i] * 255
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const value = flatMatrix[i] * 255
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const index = i * 4
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const index = i * 4
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imageData.data[index + 0] = value // Red
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imageData.data[index + 0] = value // Red
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imageData.data[index + 1] = value // Green
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imageData.data[index + 1] = value // Green
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imageData.data[index + 2] = value // Blue
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imageData.data[index + 2] = value // Blue
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imageData.data[index + 3] = value ? 255 : 0 // Alpha (fully opaque)
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imageData.data[index + 3] = value ? 255 : 0 // Alpha
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}
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}
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ctx.putImageData(scaleImageData(imageData, scaleFactor, ctx), 0, 0)
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const scaledImageData = scaleImageData(imageData, scaleFactor, ctx)
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ctx.putImageData(scaledImageData, 0, 0)
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return canvas
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return canvas
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}
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}
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/* Main */
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const gridSize = 3
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const gridSize = 3
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const patternSize = 16
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const halfPatternSize = 16
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const scaleFactor = 16
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const scaleFactor = 16
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const randomSeed = new Date()
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const randomSeed = new Date()
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const pattern = generatePattern(patternSize, gridSize, randomSeed)
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const pattern = generatePattern(halfPatternSize, gridSize, randomSeed)
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const miljeCanvas = matrixToCanvas(pattern, patternSize * 2, scaleFactor)
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const miljeCanvas = matrixToCanvas(pattern, halfPatternSize, scaleFactor)
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document.body.appendChild(miljeCanvas)
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document.body.appendChild(miljeCanvas)
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</script>
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</script>
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</body>
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</body>
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