mirror of
https://github.com/He4eT/browser-milje-2077.git
synced 2026-05-04 17:07:24 +00:00
Initial commit
This commit is contained in:
commit
132f3de151
1 changed files with 122 additions and 0 deletions
122
test.html
Normal file
122
test.html
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Salfetka</title>
|
||||
<style>
|
||||
body, html {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
background: gray;
|
||||
}
|
||||
|
||||
canvas {
|
||||
transform: translateY(-50%) rotate(45deg);
|
||||
filter: drop-shadow(0px 0px 10px rgba(60,60,60,0.5));
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="carpetCanvas" width="512" height="512"></canvas>
|
||||
|
||||
<script>
|
||||
// LCG using GCC's constants
|
||||
// https://en.wikipedia.org/wiki/Linear_congruential_generator
|
||||
const LCG = (seed) => {
|
||||
let state = seed
|
||||
const m = 0x80000000 // 2**31
|
||||
const a = 1103515245
|
||||
const c = 12345
|
||||
|
||||
return () => {
|
||||
state = (a * state + c) % m
|
||||
return state / (m - 1)
|
||||
}
|
||||
}
|
||||
|
||||
const generatePattern = (patternSize, gridSize, randomSeed) => {
|
||||
const random = LCG(randomSeed)
|
||||
const matrix = Array(patternSize * 2).fill(null)
|
||||
.map(() => Array(patternSize * 2).fill(0))
|
||||
|
||||
const put = (x, y, value) => {
|
||||
const last = patternSize * 2 - 1
|
||||
matrix[x][y] = value
|
||||
matrix[y][x] = value
|
||||
|
||||
matrix[x][last - y] = value
|
||||
matrix[last - y][x] = value
|
||||
|
||||
matrix[last - x][y] = value
|
||||
matrix[y][last - x] = value
|
||||
|
||||
matrix[last - y][last - x] = value
|
||||
matrix[last - x][last - y] = value
|
||||
}
|
||||
|
||||
for (let i = 0; i < patternSize; i++) {
|
||||
for (let j = 0; j < patternSize; j++) {
|
||||
if ((i % gridSize === 0) || (j % gridSize === 0)) {
|
||||
put(i, j, 1)
|
||||
} else {
|
||||
put(i, j, Number(random() > 0.5))
|
||||
}
|
||||
}
|
||||
}
|
||||
return matrix.flat()
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/3448347/how-to-scale-an-imagedata-in-html-canvas
|
||||
function scaleImageData(imageData, scale, ctx) {
|
||||
const scaled = ctx.createImageData(imageData.width * scale, imageData.height * scale)
|
||||
const subLine = ctx.createImageData(scale, 1).data
|
||||
for (let row = 0; row < imageData.height; row++) {
|
||||
for (let col = 0; col < imageData.width; col++) {
|
||||
const sourcePixel = imageData.data.subarray(
|
||||
(row * imageData.width + col) * 4,
|
||||
(row * imageData.width + col) * 4 + 4)
|
||||
for (let x = 0; x < scale; x++) {
|
||||
subLine.set(sourcePixel, x * 4)
|
||||
}
|
||||
for (let y = 0; y < scale; y++) {
|
||||
const destRow = row * scale + y
|
||||
const destCol = col * scale
|
||||
scaled.data.set(subLine, (destRow * scaled.width + destCol) * 4)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaled
|
||||
}
|
||||
|
||||
const drawOnCanvas = (matrix, size) => {
|
||||
const canvas = document.getElementById('carpetCanvas')
|
||||
const ctx = canvas.getContext('2d')
|
||||
const imageData = ctx.createImageData(size, size)
|
||||
|
||||
for (let i = 0; i < matrix.length; i++) {
|
||||
const value = matrix[i] * 255
|
||||
const index = i * 4
|
||||
imageData.data[index + 0] = value // Red
|
||||
imageData.data[index + 1] = value // Green
|
||||
imageData.data[index + 2] = value // Blue
|
||||
imageData.data[index + 3] = value ? 255 : 0 // Alpha (fully opaque)
|
||||
}
|
||||
ctx.putImageData(scaleImageData(imageData, 16, ctx), 0, 0)
|
||||
}
|
||||
|
||||
|
||||
const gridSize = 3
|
||||
const patternSize = 16
|
||||
const randomSeed = new Date()
|
||||
|
||||
drawOnCanvas(generatePattern(patternSize, gridSize, randomSeed), patternSize * 2)
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Add a link
Reference in a new issue