mirror of
https://github.com/He4eT/DotDashPit.git
synced 2026-05-04 17:37:23 +00:00
339 lines
14 KiB
JavaScript
339 lines
14 KiB
JavaScript
// title: MorsePit
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// author: He4eT@oddsquat.org
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// desc: Defeat endless waves of enemies using Morse code.
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// site: https://github.com/He4eT/MorsePit
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// license: MIT License
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// version: 0.1
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// script: js
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// api: https://github.com/nesbox/TIC-80/wiki/API
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function TIC() {
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gameStages[currentStage]()
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}
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// Stages
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const gameStages = {
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mainMenu,
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gameover,
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gameplay,
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}
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let currentStage = 'mainMenu'
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// State
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let arena = {
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// Screen position
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x: 7,
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y: 7,
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// Bounds
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top: 0,
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right: 225,
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bottom: 89,
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left: 0,
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// Sprite size
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spriteSize: 7,
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spriteHalfSize: 3,
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}
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let player = {
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sprite: 64,
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speed: 1,
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x: 0,
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y: 0,
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}
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let enemies = []
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let effects = []
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// Main Menu
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function mainMenu() {
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if ([BTN_A, BTN_B, BTN_X, BTN_Y].map(btn).some(Boolean)) {
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currentStage = 'gameplay'
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}
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cls(0)
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const title = 'Morse Pit'
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print(title, 12, 12, 3, false, 2)
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const instruction = 'Press any key to start'
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print(instruction, 12, 30, 4)
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}
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// Gameover
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function gameover() {
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cls(0)
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drawEnemies()
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drawPlayer()
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const title = 'Game Over'
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print(title, 12, 12, 10, false, 2)
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}
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// Gameplay
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function gameplay() {
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checkColisions()
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handleMoves()
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handleMorse()
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spawn()
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// moveEnemies()
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drawInterface()
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drawArena()
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drawFX()
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drawEnemies()
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drawPlayer()
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}
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function handleMoves() {
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player.speed = btn(BTN_A) ? 2 : 1
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let dx = 0
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if (btn(BTN_L)) dx -= 1
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if (btn(BTN_R)) dx += 1
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let dy = 0
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if (btn(BTN_U)) dy -= 1
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if (btn(BTN_D)) dy += 1
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const norm = player.speed / ([dx, dy].every((d) => d !== 0) ? Math.SQRT2 : 1)
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player.x = Math.max(arena.left, Math.min(arena.right, player.x + dx * norm))
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player.y = Math.max(arena.top, Math.min(arena.bottom, player.y + dy * norm))
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}
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function handleMorse() {
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player.sprite = btn(BTN_B) ? 65 : 64
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if (btnp(BTN_B, 100, 100)) {
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if (enemies.length > 0) {
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effects.unshift({
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type: 'laser',
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from: {
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x: player.x,
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y: player.y,
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},
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to: {
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x: enemies[0].x[0],
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y: enemies[0].y[0],
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},
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frames: [1, 2, 3, 4, 7, 7, 7, 6, 5, 4, 3, 2, 1],
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})
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enemies.shift()
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trace(enemies.length)
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}
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}
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}
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// Enemies
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function spawn() {
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if (enemies.length === 0) {
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enemies = [
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{
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x: [Math.random() * arena.right],
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y: [Math.random() * arena.bottom],
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type: 'zombie',
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dangerZone: 8,
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},
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]
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enemies.forEach((enemy) => {
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effects.unshift({
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type: 'detection',
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from: {},
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to: {
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x: enemy.x[0],
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y: enemy.y[0],
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},
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frames: [...Array(5).fill(4)],
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})
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})
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}
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}
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function checkColisions() {
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if (
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enemies
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.map((enemy) => [
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enemy,
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Math.hypot(player.x - enemy.x[0], player.y - enemy.y[0]),
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])
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.some(([enemy, distance]) => distance < enemy.dangerZone)
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) {
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currentStage = 'gameover'
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}
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}
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// Draw
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function arenaToScreen({ x, y }) {
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return {
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x: x + arena.x,
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y: y + arena.y,
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}
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}
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function drawSprite(spriteIndex, x, y) {
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const colorkey = 0
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const center = arenaToScreen({ x, y })
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spr(
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spriteIndex,
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center.x - arena.spriteHalfSize,
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center.y - arena.spriteHalfSize,
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colorkey,
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)
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}
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function drawInterface() {
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cls(0)
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}
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function drawArena() {
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map(0, 0, 30, 15)
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}
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function drawFX() {
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effects
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.map((effect) => ({
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...effect,
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from: arenaToScreen(effect.from),
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to: arenaToScreen(effect.to),
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}))
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.forEach((effect) =>
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({
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laser: ({ from, to, frames }) => {
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// [1, 2, 3, 4, 7, 7, 7, 6, 5, 4, 3, 2, 1]
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const color = frames.shift()
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line(from.x, from.y, to.x, to.y, color)
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circ(from.x, from.y, frames.length / 3, color)
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circ(to.x, to.y, frames.length / 2, color)
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circb(to.x, to.y, frames.length, color + 3)
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},
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nuke: ({ to, frames }) => {
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// [6, 5, 4, 3, 2]
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const color = frames.shift()
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circ(to.x, to.y, Math.pow(frames.length, 5), color)
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},
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verticalLine: ({ to, frames }) => {
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// [4, 5, 6, 7, 7, 6, 5, 4]
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const color = frames.shift()
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rect(0, to.y - frames.length, SCREEN_W, frames.length * 2, color)
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},
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horizontalLine: ({ to, frames }) => {
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// [4, 5, 6, 7, 7, 6, 5, 4]
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const color = frames.shift()
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rect(to.x - frames.length, 0, frames.length * 2, SCREEN_W, color)
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},
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detection: ({ to, frames }) => {
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const color = frames.shift()
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const r = arena.spriteHalfSize
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const d = frames.length + 2 * r
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line(to.x - d, to.y - d, to.x - d + r, to.y - d + 0, color)
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line(to.x - d, to.y - d, to.x - d + 0, to.y - d + r, color)
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line(to.x + d, to.y - d, to.x + d - r, to.y - d + 0, color)
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line(to.x + d, to.y - d, to.x + d - 0, to.y - d + r, color)
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line(to.x + d, to.y + d, to.x + d - r, to.y + d + 0, color)
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line(to.x + d, to.y + d, to.x + d - 0, to.y + d - r, color)
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line(to.x - d, to.y + d, to.x - d + r, to.y + d + 0, color)
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line(to.x - d, to.y + d, to.x - d + 0, to.y + d - r, color)
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}
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})[effect.type](effect),
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)
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effects = effects.filter(({ frames }) => frames.length > 0)
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}
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function drawEnemies() {
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enemies
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.map((enemy) => [80, enemy.x[0], enemy.y[0]])
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.forEach((spriteData) => drawSprite(...spriteData))
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}
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function drawPlayer() {
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drawSprite(player.sprite, player.x, player.y)
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}
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// Utils
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function rnd(from, to) {
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return Math.floor(Math.random() * (to - from + 1)) + from;
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}
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// Constants
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// Screen
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const SCREEN_W = 240
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const SCREEN_H = 136
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// Buttons
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const [BTN_U, BTN_D, BTN_L, BTN_R, BTN_A, BTN_B, BTN_X, BTN_Y] = [
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...Array(8).keys(),
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]
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// <TILES>
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// 001:1111110012222100123321001233210012222100111111000000000000000000
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// 002:1111111112222221123333211233332112222221111111110000000000000000
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// 016:0000000000000000000000000000000000000000000001110000012200000123
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// 017:0000000000000000000000000000000000000000111111112222222233333333
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// 018:0000000000000000000000000000000000000000111000002210000032100000
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// 032:0000012300000123000001230000012300000123000001230000012300000123
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// 033:2111111211111111111111111111111111111111111111111111111121111112
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// 034:3210000032100000321000003210000032100000321000003210000032100000
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// 048:0000012300000122000001110000000000000000000000000000000000000000
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// 049:3333333322222222111111110000000000000000000000000000000000000000
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// 050:3210000022100000111000000000000000000000000000000000000000000000
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// 064:8800088080000080008880000088800000888000800000808800088000000000
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// 065:0000000008808800080008000008000008000800088088000000000000000000
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// 080:aaaaaaa0aaaaaaa0aa000aa0aa000aa0aa000aa0aaaaaaa0aaaaaaa000000000
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// </TILES>
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// <MAP>
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// 000:011111111111111111111111111111111111111111111111111111111121000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 001:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 002:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 003:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 004:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 005:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 006:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 007:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 008:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 009:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 010:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 011:021212121212121212121212121212121212121212121212121212121222000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// 012:031313131313131313131313131313131313131313131313131313131323000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// </MAP>
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// <WAVES>
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// 000:00000000ffffffff00000000ffffffff
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// 001:0123456789abcdeffedcba9876543210
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// 002:0123456789abcdef0123456789abcdef
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// </WAVES>
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// <SFX>
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// 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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// </SFX>
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// <TRACKS>
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// 000:100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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// </TRACKS>
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// <PALETTE>
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// 000:000000002b36073642586e75657b8383949693a1a1ffffffb58900cb4b16dc322fd336826c71c4268bd22aa198859900
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// </PALETTE>
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