// title: MorsePit
// author: He4eT@oddsquat.org
// desc: Defeat endless waves of enemies using Morse code.
// site: https://github.com/He4eT/MorsePit
// license: MIT License
// version: 0.1
// script: js
// api: https://github.com/nesbox/TIC-80/wiki/API
function TIC() {
gameStages[currentStage]()
}
// Stages
const gameStages = {
mainMenu,
gameover,
gameplay,
}
let currentStage = 'mainMenu'
// State
let interface = {
arenaX: 7,
arenaY: 7,
spriteSize: 7,
spriteHalfSize: 3,
}
let arena = {
top: 0,
right: 225,
bottom: 89,
left: 0,
}
let player = {
sprite: 64,
speed: 1,
x: 0,
y: 0,
}
let enemies = []
// Main Menu
function mainMenu() {
if ([BTN_A, BTN_B, BTN_X, BTN_Y].map(btn).some(Boolean)) {
currentStage = 'gameplay'
}
const title = 'Morse Pit'
const instruction = 'Press any key to start'
cls(0)
print(title, 12, 12, 3, false, 2)
print(instruction, 12, 30, 4)
}
// Gameover
function gameover() {
const title = 'Game Over'
cls(0)
drawEnemies()
drawPlayer()
print(title, 12, 12, 10, false, 2)
}
// Gameplay
function gameplay() {
checkColisions()
handleMoves()
handleMorse()
spawn()
// moveEnemies()
drawInterface()
drawArena()
// drawFX()
drawEnemies()
drawPlayer()
}
function checkColisions() {
if (
enemies
.map((enemy) => [
enemy,
Math.hypot(player.x - enemy.x[0], player.y - enemy.y[0]),
])
.some(([enemy, distance]) => distance < enemy.dangerZone)
) {
cls(10)
currentStage = 'gameover'
}
}
function handleMoves() {
player.speed = btn(BTN_A) ? 2 : 1
if (btn(BTN_U)) player.y = Math.max(player.y - player.speed, arena.top)
if (btn(BTN_D)) player.y = Math.min(player.y + player.speed, arena.bottom)
if (btn(BTN_L)) player.x = Math.max(player.x - player.speed, arena.left)
if (btn(BTN_R)) player.x = Math.min(player.x + player.speed, arena.right)
}
function handleMorse() {
player.sprite = btn(BTN_B) ? 65 : 64
}
function spawn() {
if (enemies.length === 0) {
enemies = [
{
x: [100],
y: [50],
type: 'zombie',
dangerZone: 8,
},
]
}
}
function drawInterface() {
cls(0)
}
function drawArena() {
map(0, 0, 30, 15)
}
function drawEnemies() {
enemies.forEach((enemy) => {
spr(
80,
interface.arenaX + enemy.x[0] - interface.spriteHalfSize,
interface.arenaY + enemy.y[0] - interface.spriteHalfSize,
0,
)
})
}
function drawPlayer() {
spr(
player.sprite,
interface.arenaX + player.x - interface.spriteHalfSize,
interface.arenaY + player.y - interface.spriteHalfSize,
0,
)
}
// Constants
// Buttons
const [BTN_U, BTN_D, BTN_L, BTN_R, BTN_A, BTN_B, BTN_X, BTN_Y] = [
...Array(8).keys(),
]
//
// 001:1111110012222100123321001233210012222100111111000000000000000000
// 002:1111111112222221123333211233332112222221111111110000000000000000
// 016:0000000000000000000000000000000000000000000001110000012200000123
// 017:0000000000000000000000000000000000000000111111112222222233333333
// 018:0000000000000000000000000000000000000000111000002210000032100000
// 032:0000012300000123000001230000012300000123000001230000012300000123
// 033:2111111111111111111111111111111111111111111111111111111111111111
// 034:3210000032100000321000003210000032100000321000003210000032100000
// 048:0000012300000122000001110000000000000000000000000000000000000000
// 049:3333333322222222111111110000000000000000000000000000000000000000
// 050:3210000022100000111000000000000000000000000000000000000000000000
// 064:8800088080000080008880000088800000888000800000808800088000000000
// 065:0000000008808800080008000008000008000800088088000000000000000000
// 080:aaaaaaa0aaaaaaa0aa000aa0aa000aa0aa000aa0aaaaaaa0aaaaaaa000000000
//
//
//
// 000:00000000ffffffff00000000ffffffff
// 001:0123456789abcdeffedcba9876543210
// 002:0123456789abcdef0123456789abcdef
//
//
// 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
//
//
// 000:100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
//
//
// 000:000000002b36073642586e75657b8383949693a1a1eee8d5b58900cb4b16dc322fd336826c71c4268bd22aa198859900
//