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https://github.com/He4eT/DotDashPit.git
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4 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ad96676bd | |||
| b13f46b57a | |||
| e11a3fc4e5 | |||
| 4da7646bb4 |
6 changed files with 2550 additions and 0 deletions
6
Makefile
6
Makefile
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@ -38,4 +38,10 @@ import_cover:
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${tic_cli} \
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'load ${game_src} & import screen ${cover_src} & exit'
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build_es3:
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npm run build
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./polyfills/inject.sh
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@make release
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git restore ${game_src}
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# vim: set ts=4 sw=4 autoindent noexpandtab:
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3
babel.config.json
Normal file
3
babel.config.json
Normal file
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@ -0,0 +1,3 @@
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{
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"presets": ["@babel/preset-env"]
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}
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2488
package-lock.json
generated
Normal file
2488
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
10
package.json
Normal file
10
package.json
Normal file
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@ -0,0 +1,10 @@
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{
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"scripts": {
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"build": "babel game.js --out-file game.js"
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},
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"devDependencies": {
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"@babel/cli": "^7.27.2",
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"@babel/core": "^7.27.4",
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"@babel/preset-env": "^7.27.2"
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}
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}
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13
polyfills/inject.sh
Executable file
13
polyfills/inject.sh
Executable file
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@ -0,0 +1,13 @@
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#!/bin/bash
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POLYFILLS_FILE="./polyfills/polyfills.js"
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GAME_FILE="game.js"
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TEMP_FILE="merged_game.js"
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sed -i 's/TIC()/_()/' "$GAME_FILE"
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sed -i 's/FONT_SIZE = 1/FONT_SIZE = 2/' "$GAME_FILE"
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sed -i 's/HINT_DISTANCE = 30/HINT_DISTANCE = 0/' "$GAME_FILE"
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sed -i 's/DOT_DASH_THRESHOLD = 200/DOT_DASH_THRESHOLD = 150/' "$GAME_FILE"
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cat "$POLYFILLS_FILE" "$GAME_FILE" > "$TEMP_FILE"
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mv "$TEMP_FILE" "$GAME_FILE"
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30
polyfills/polyfills.js
Normal file
30
polyfills/polyfills.js
Normal file
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@ -0,0 +1,30 @@
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// script: js
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function TIC() {
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gameScreens[currentScreen]()
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}
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Object.fromEntries = function (entries) {
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var obj = {}
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for (var i = 0; i < entries.length; i++) {
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var entry = entries[i]
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var key = entry[0]
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var value = entry[1]
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obj[key] = value
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}
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return obj
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}
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String.prototype.padStart = function padStart(targetLength, padString) {
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padString = typeof padString !== 'undefined' ? String(padString) : ' '
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var str = String(this)
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if (str.length >= targetLength) {
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return str
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}
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var padding = ''
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var padLength = targetLength - str.length
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while (padding.length < padLength) {
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padding += padString
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}
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padding = padding.slice(0, padLength)
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return padding + str
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}
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