game: update hints

This commit is contained in:
He4eT 2025-06-16 04:29:27 +02:00
commit eb67c7729e

25
game.js
View file

@ -11,6 +11,7 @@
/* Config */ /* Config */
const HISTORY_LENGTH = 14 const HISTORY_LENGTH = 14
const HINT_DISTANCE = 30
const morseCode = [ const morseCode = [
['A', ' .- '], ['A', ' .- '],
@ -581,21 +582,22 @@ function drawEnemyLetters() {
const screenPos = worldToScreen(letterPos) const screenPos = worldToScreen(letterPos)
rectb(screenPos.x - 4, screenPos.y - 5, 10, 11, 4)
rect(screenPos.x - 4, screenPos.y - 5, 10, 11, 2) rect(screenPos.x - 4, screenPos.y - 5, 10, 11, 2)
font(enemy.letter, screenPos.x - 3, screenPos.y - 3, 0, 8, 8, true) font(enemy.letter, screenPos.x - 3, screenPos.y - 3, 0, 8, 8, true)
rectb(screenPos.x - 4, screenPos.y - 5, 10, 11, 4)
if ( if (getDistance(player.position, enemy.positions[0]) < HINT_DISTANCE) {
getDistance(player.position, enemy.positions[0]) <
enemy.dangerZone * 3
) {
const hintWidth = 16
const hintPosition = {
x: screenPos.x - 7,
y: screenPos.y + 9,
}
rect(hintPosition.x, hintPosition.y, hintWidth, 2, 3)
const code = letterToMorse[enemy.letter] const code = letterToMorse[enemy.letter]
const hintWidth =
1 + code.split('').reduce((acc, x) => acc + { '.': 2, '-': 4 }[x], 0)
const hintPosition = {
x: screenPos.x - 4,
y: screenPos.y + 8,
}
rect(hintPosition.x, hintPosition.y - 1, Math.max(10, hintWidth), 3, 4)
drawMorse(code, hintPosition.x, hintPosition.y, 2, hintWidth) drawMorse(code, hintPosition.x, hintPosition.y, 2, hintWidth)
} }
}) })
@ -983,4 +985,3 @@ const BTN_Y = 7
// <PALETTE> // <PALETTE>
// 000:000000002b3607364221292c586e75657b83839496ffffffb58900cb4b16dc322fd336826c71c4268bd22aa198859900 // 000:000000002b3607364221292c586e75657b83839496ffffffb58900cb4b16dc322fd336826c71c4268bd22aa198859900
// </PALETTE> // </PALETTE>