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game: moving enemies
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parent
f5c440feea
commit
e30340b548
1 changed files with 55 additions and 3 deletions
58
game.js
58
game.js
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@ -145,7 +145,7 @@ function gameplay() {
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handleMorse()
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spawn()
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/* moveEnemies() */
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moveEnemies()
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drawInterface()
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drawArena()
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@ -222,7 +222,7 @@ function spawn() {
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const getType = (wave) => {
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if (wave < 2) return 'point'
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return enemyTypes[rnd(0, enemyTypes.length)]
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return enemyTypes[rnd(0, enemyTypes.length - 1)]
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}
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const getDangerZone = (type) => {
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@ -249,7 +249,7 @@ function spawn() {
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return {
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type,
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letter: 'e',
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positions: [getSpawnPosition()],
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positions: [getSpawnPosition(), getSpawnPosition()],
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dangerZone: getDangerZone(type),
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}
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})
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@ -263,6 +263,58 @@ function spawn() {
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})
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}
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function moveEnemies() {
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enemies.forEach((enemy) => ({
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'point': () => {},
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'fidget': () => {},
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'bounce': () => {
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const speed = 1
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const current = enemy.positions[0]
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const previous = enemy.positions[1]
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/**/
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let dx = current.x - previous.x
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let dy = current.y - previous.y
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const length = Math.hypot(dx, dy) || 1
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dx /= length
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dy /= length
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/**/
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let newX = current.x + dx * speed
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let newY = current.y + dy * speed
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if (newX < arena.bounds.left || newX > arena.bounds.right) {
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dx = -dx
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newX = current.x + dx * speed
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}
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if (newY < arena.bounds.top || newY > arena.bounds.bottom) {
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dy = -dy
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newY = current.y + dy * speed
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}
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enemy.positions = [
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{ x: newX, y: newY },
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{ x: current.x, y: current.y }
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]
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},
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'zombie': () => {
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const speed = 0.5
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const currentPosition = enemy.positions[0]
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const dx = player.position.x - currentPosition.x
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const dy = player.position.y - currentPosition.y
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const dist = Math.hypot(dx, dy)
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enemy.positions = [{
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x: currentPosition.x + (dx / dist) * speed,
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y: currentPosition.y + (dy / dist) * speed,
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}]
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},
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}[enemy.type]()))
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}
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function checkColisions() {
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if (
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enemies
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