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game: sound for level
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1 changed files with 14 additions and 0 deletions
14
game.js
14
game.js
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@ -66,6 +66,7 @@ const arena = {
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},
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},
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spriteHalfSize: 3,
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spriteHalfSize: 3,
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wave: 0,
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wave: 0,
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waveSeed: 0,
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}
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}
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/** @type {Player} */
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/** @type {Player} */
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@ -220,6 +221,15 @@ function handleMoves() {
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)
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)
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}
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}
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function playMorseKey(seed) {
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const bySeed = (from, to) => Math.floor(seed * (to - from + 1)) + from
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const note = bySeed(57, 72)
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const volume = bySeed(8, 10)
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sfx(4, note, 4, 0, volume, 0);
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}
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function handleMorse() {
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function handleMorse() {
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const DOT_DASH_THRESHOLD = 200
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const DOT_DASH_THRESHOLD = 200
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const IDLE_TIMEOUT = 500
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const IDLE_TIMEOUT = 500
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@ -239,6 +249,7 @@ function handleMorse() {
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if (buttonPressed && key.isDown) {
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if (buttonPressed && key.isDown) {
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const dash = now - key.downAt > DOT_DASH_THRESHOLD
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const dash = now - key.downAt > DOT_DASH_THRESHOLD
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player.state = dash ? 'dash' : 'dot'
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player.state = dash ? 'dash' : 'dot'
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playMorseKey(arena.waveSeed)
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}
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}
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// Release
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// Release
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@ -370,6 +381,8 @@ function spawnEnemies() {
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}
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}
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arena.wave += 1
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arena.wave += 1
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arena.waveSeed = (Math.sin(arena.wave * 91.17) * 10000) % 1;
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const enemyCount = 1 + Math.floor(arena.wave / 2)
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const enemyCount = 1 + Math.floor(arena.wave / 2)
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@ -627,6 +640,7 @@ const BTN_Y = 7
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* },
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* },
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* spriteHalfSize: number,
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* spriteHalfSize: number,
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* wave: number,
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* wave: number,
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* waveSeed: number,
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* }} Arena
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* }} Arena
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*
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*
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* @typedef {{
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* @typedef {{
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