mirror of
https://github.com/He4eT/DotDashPit.git
synced 2026-05-04 17:37:23 +00:00
game: extract enemyBehaviors
This commit is contained in:
parent
168aba5b52
commit
bcc0e4b0b0
1 changed files with 53 additions and 55 deletions
34
game.js
34
game.js
|
|
@ -78,16 +78,12 @@ let player = {
|
|||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {'point' | 'fidget' | 'bounce' | 'zombie'} EnemyType
|
||||
*/
|
||||
/** @type EnemyType[] */
|
||||
const enemyTypes = ['point', 'fidget', 'bounce', 'zombie']
|
||||
|
||||
/**
|
||||
* @typedef {{
|
||||
* letter: string,
|
||||
* type: EnemyType,
|
||||
* type: keyof typeof enemyBehaviors,
|
||||
* dangerZone: number,
|
||||
* positions: Point[],
|
||||
* }} Enemy
|
||||
|
|
@ -221,7 +217,9 @@ function spawn() {
|
|||
const enemyCount = 1 + Math.floor(arena.wave / 2)
|
||||
|
||||
const getType = (wave) => {
|
||||
if (wave < 2) return 'point'
|
||||
if (wave <= 2) return 'point'
|
||||
|
||||
const enemyTypes = Object.keys(enemyBehaviors)
|
||||
return enemyTypes[rnd(0, enemyTypes.length - 1)]
|
||||
}
|
||||
|
||||
|
|
@ -258,25 +256,23 @@ function spawn() {
|
|||
effects.unshift({
|
||||
type: 'detection',
|
||||
to: enemy.positions[0],
|
||||
frames: Array(5).fill(4),
|
||||
frames: Array(10).fill(4),
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function moveEnemies() {
|
||||
enemies.forEach((enemy) =>
|
||||
({
|
||||
const enemyBehaviors = {
|
||||
point: () => {},
|
||||
fidget: () => {},
|
||||
bounce: () => {
|
||||
fidget: (enemy) => {},
|
||||
bounce: (enemy) => {
|
||||
const speed = 1
|
||||
const current = enemy.positions[0]
|
||||
const previous = enemy.positions[1]
|
||||
|
||||
let d = getDirection(previous, current)
|
||||
const d = getDirection(previous, current)
|
||||
|
||||
dx = d.x * speed
|
||||
dy = d.y * speed
|
||||
let dx = d.x * speed
|
||||
let dy = d.y * speed
|
||||
|
||||
let newX = current.x + dx
|
||||
let newY = current.y + dy
|
||||
|
|
@ -296,7 +292,7 @@ function moveEnemies() {
|
|||
{ x: current.x, y: current.y },
|
||||
]
|
||||
},
|
||||
zombie: () => {
|
||||
zombie: (enemy) => {
|
||||
const speed = 0.5
|
||||
const current = enemy.positions[0]
|
||||
const target = player.position
|
||||
|
|
@ -310,8 +306,10 @@ function moveEnemies() {
|
|||
},
|
||||
]
|
||||
},
|
||||
})[enemy.type](),
|
||||
)
|
||||
}
|
||||
|
||||
function moveEnemies() {
|
||||
enemies.forEach((enemy) => enemyBehaviors[enemy.type](enemy))
|
||||
}
|
||||
|
||||
function checkColisions() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue