game: add scores

This commit is contained in:
He4eT 2025-06-12 05:25:23 +02:00
commit 7f5fd8d147

View file

@ -80,6 +80,7 @@ const arena = {
/** @type {Player} */
const player = {
state: 'default',
score: 0,
key: {
history: '',
buffer: '',
@ -185,7 +186,7 @@ function drawArena() {
function drawInterface() {
drawMorse(player.key.buffer, 102, 123, 15, 36)
print('0', 145, 121, 6)
print(player.score, 145, 121, 6)
print(player.key.history.padStart('13'), 18, 121, 6, true)
}
@ -415,6 +416,7 @@ function spawnEnemies() {
const type = getType(arena.wave)
return {
type,
value: 100,
letter: alphabet[rnd(0, alphabet.length - 1)],
positions: [getSpawnPosition(), getSpawnPosition()],
dangerZone: getDangerZone(type),
@ -447,6 +449,7 @@ function destroyEnemiesByLetter(letter) {
enemies
.filter((enemy) => enemy.letter === letter)
.forEach((enemy) => {
player.score += enemy.value
const [type, frames] =
destructionEffects[rnd(0, destructionEffects.length - 1)]
@ -685,6 +688,7 @@ const BTN_Y = 7
*
* @typedef {{
* state: keyof typeof playerStates,
* score: number,
* key: {
* history: string,
* buffer: string,
@ -700,6 +704,7 @@ const BTN_Y = 7
* positions: Point[],
* letter: string,
* dangerZone: number,
* value: number,
* }} Enemy
*
* @typedef {{