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game: gameover sound
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parent
58f8ddca4d
commit
78a40cee31
1 changed files with 10 additions and 14 deletions
24
game.js
24
game.js
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@ -102,6 +102,7 @@ const arena = {
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bottom: 105,
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left: 0,
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},
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gameoverTimestamp: 0,
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highscore: pmem(0),
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wave: 0,
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waveSeed: 0,
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@ -223,11 +224,7 @@ function handleMorse() {
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}
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function drawPlayer() {
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drawSprite(
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playerStates[player.state].sprite,
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player.position.x,
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player.position.y,
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)
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drawSprite(playerStates[player.state].sprite, player.position)
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}
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/* Enemies */
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@ -435,11 +432,7 @@ function destroyEnemiesByLetter(letter) {
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function drawEnemies() {
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enemies.forEach((enemy) =>
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drawSprite(
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enemyBlueprints[enemy.type].sprite,
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enemy.positions[0].x,
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enemy.positions[0].y,
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),
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drawSprite(enemyBlueprints[enemy.type].sprite, enemy.positions[0]),
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)
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}
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@ -632,13 +625,14 @@ function gameoverScreen() {
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false,
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)
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if (anyKeyPressed()) {
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if (time() - arena.gameoverTimestamp >= 500 && anyKeyPressed()) {
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reset()
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}
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}
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}
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function gameover() {
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sfx(0, 'F-2', 30, 1, 5)
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effects = [
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{
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type: 'flash',
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@ -650,6 +644,7 @@ function gameover() {
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pmem(0, player.score)
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}
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arena.gameoverTimestamp = time()
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currentScreen = 'gameoverScreen'
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}
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@ -694,9 +689,9 @@ function worldToScreen({ x, y }) {
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}
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}
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function drawSprite(spriteIndex, x, y) {
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function drawSprite(spriteIndex, position) {
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const colorkey = 0
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const center = worldToScreen({ x, y })
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const center = worldToScreen(position)
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spr(spriteIndex, center.x - SPRITE_RADIUS, center.y - SPRITE_RADIUS, colorkey)
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}
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@ -704,7 +699,7 @@ function drawSprite(spriteIndex, x, y) {
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function anyKeyPressed() {
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return arr(8)
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.map((_, i) => i)
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.some(btnp)
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.some((b) => btnp(b, 500))
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}
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/* Constants */
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@ -751,6 +746,7 @@ const BTN_Y = 7
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* bottom: number,
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* left: number,
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* },
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* gameoverTimestamp: number,
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* highscore: number,
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* wave: number,
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* waveSeed: number,
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