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https://github.com/He4eT/DotDashPit.git
synced 2026-05-04 17:37:23 +00:00
game: update sprites and spawn
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parent
28961352f5
commit
6adb47549b
1 changed files with 26 additions and 12 deletions
38
game.js
38
game.js
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@ -276,11 +276,13 @@ function spawnEnemies() {
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}
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}
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const getSpawnPosition = () => {
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const getSpawnPosition = () => {
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const minDistance = 50
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const minDistance = 12 * arena.spriteHalfSize
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const b = 4 * arena.spriteHalfSize
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let x, y, distance
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let x, y, distance
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do {
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do {
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x = rnd(arena.bounds.left, arena.bounds.right)
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x = rnd(arena.bounds.left + b, arena.bounds.right - b)
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y = rnd(arena.bounds.top, arena.bounds.bottom)
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y = rnd(arena.bounds.top + b, arena.bounds.bottom - b)
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distance = Math.hypot(x - player.position.x, y - player.position.y)
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distance = Math.hypot(x - player.position.x, y - player.position.y)
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} while (distance < minDistance)
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} while (distance < minDistance)
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@ -353,7 +355,16 @@ function checkColisions() {
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function drawEnemies() {
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function drawEnemies() {
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enemies
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enemies
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.map((enemy) => [80, enemy.positions[0].x, enemy.positions[0].y])
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.map((enemy) => [
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{
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point: 80,
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fidget: 81,
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bounce: 82,
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zombie: 83,
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}[enemy.type],
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enemy.positions[0].x,
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enemy.positions[0].y,
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])
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.forEach((spriteData) => drawSprite(...spriteData))
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.forEach((spriteData) => drawSprite(...spriteData))
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}
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}
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@ -445,14 +456,14 @@ const SCREEN_W = 240
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const SCREEN_H = 136
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const SCREEN_H = 136
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/* Buttons */
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/* Buttons */
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const BTN_U = 0;
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const BTN_U = 0
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const BTN_D = 1;
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const BTN_D = 1
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const BTN_L = 2;
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const BTN_L = 2
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const BTN_R = 3;
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const BTN_R = 3
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const BTN_A = 4;
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const BTN_A = 4
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const BTN_B = 5;
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const BTN_B = 5
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const BTN_X = 6;
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const BTN_X = 6
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const BTN_Y = 7;
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const BTN_Y = 7
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/* Types */
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/* Types */
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@ -507,6 +518,9 @@ const BTN_Y = 7;
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// 064:8800088080000080008880000088800000888000800000808800088000000000
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// 064:8800088080000080008880000088800000888000800000808800088000000000
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// 065:0000000008808800080008000008000008000800088088000000000000000000
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// 065:0000000008808800080008000008000008000800088088000000000000000000
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// 080:aaaaaaa0aaaaaaa0aa000aa0aa000aa0aa000aa0aaaaaaa0aaaaaaa000000000
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// 080:aaaaaaa0aaaaaaa0aa000aa0aa000aa0aa000aa0aaaaaaa0aaaaaaa000000000
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// 081:aaaaaaa0a00a00a0a00a00a0aaaaaaa0a00a00a0a00a00a0aaaaaaa000000000
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// 082:00a0a00000000000a0aaa0a000aaa000a0aaa0a00000000000a0a00000000000
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// 083:aa000aa0aaaaaaa00aaaaa000aa0aa000aaaaa00aaaaaaa0aa000aa000000000
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// </TILES>
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// </TILES>
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// <MAP>
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// <MAP>
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