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game: move effectHandlers
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1 changed files with 64 additions and 62 deletions
126
game.js
126
game.js
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@ -232,6 +232,51 @@ const enemyTypes = {
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/** @type {Effect[]} */
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let effects = []
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const effectHandlers = {
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flash: ({ frames }) => {
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const color = frames.shift()
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cls(color)
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},
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laser: ({ from, to, frames }) => {
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const color = frames.shift()
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line(from.x, from.y, to.x, to.y, color)
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circ(from.x, from.y, frames.length / 3, color)
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circ(to.x, to.y, frames.length / 2, color)
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circb(to.x, to.y, frames.length, color + 3)
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},
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nuke: ({ to, frames }) => {
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const color = frames.shift()
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circ(to.x, to.y, Math.pow(frames.length, 5), color)
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},
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verticalLine: ({ to, frames }) => {
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const color = frames.shift()
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rect(0, to.y - frames.length, SCREEN_W, frames.length * 2, color)
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},
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horizontalLine: ({ to, frames }) => {
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const color = frames.shift()
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rect(to.x - frames.length, 0, frames.length * 2, SCREEN_W, color)
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},
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detection: ({ to, frames }) => {
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const color = frames.shift()
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const w = arena.spriteHalfSize
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const d = frames.length + 2 * w
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const corners = [
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[+1, +1],
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[+1, -1],
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[-1, +1],
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[-1, -1],
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]
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corners.forEach(([dx, dy]) => {
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const x = to.x + dx * d
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const y = to.y + dy * d
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line(x, y, x - dx * w, y, color)
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line(x, y, x, y - dy * w, color)
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})
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},
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}
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/* Main Menu */
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function startScreen() {
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@ -310,6 +355,22 @@ function drawInterface() {
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print(player.score.toString().padStart(14, ' '), 152, 125, 6, true)
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}
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function drawMorse(codeString, x, y, color, width) {
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const code = codeString.slice(-7).split('')
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const l = code.reduce((acc, c) => acc + (c === '-' ? 4 : 2), 0)
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let offset = x + 1 + (width ? width / 2 - Math.floor((l - 1) / 2) - 1 : 0)
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code.forEach((c) => {
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if (c === '-') {
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rect(offset, y, 3, 1, color)
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offset += 4
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} else {
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rect(offset, y, 1, 1, color)
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offset += 2
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}
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})
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}
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/* Player */
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function handleMoves() {
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@ -463,7 +524,9 @@ function spawnEnemies() {
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}
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function moveEnemies() {
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enemies.forEach((enemy) => enemyTypes[enemy.type].behaviour(enemy))
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enemies.forEach((enemy) => {
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enemyTypes[enemy.type].behaviour(enemy)
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})
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}
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function destroyEnemiesByLetter(letter) {
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@ -545,69 +608,8 @@ function drawLetters() {
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})
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}
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function drawMorse(codeString, x, y, color, width) {
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const code = codeString.slice(-7).split('')
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const l = code.reduce((acc, c) => acc + (c === '-' ? 4 : 2), 0)
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let offset = x + 1 + (width ? width / 2 - Math.floor((l - 1) / 2) - 1 : 0)
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code.forEach((c) => {
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if (c === '-') {
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rect(offset, y, 3, 1, color)
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offset += 4
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} else {
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rect(offset, y, 1, 1, color)
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offset += 2
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}
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})
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}
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/* Effects */
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const effectHandlers = {
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flash: ({ frames }) => {
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const color = frames.shift()
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cls(color)
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},
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laser: ({ from, to, frames }) => {
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const color = frames.shift()
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line(from.x, from.y, to.x, to.y, color)
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circ(from.x, from.y, frames.length / 3, color)
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circ(to.x, to.y, frames.length / 2, color)
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circb(to.x, to.y, frames.length, color + 3)
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},
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nuke: ({ to, frames }) => {
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const color = frames.shift()
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circ(to.x, to.y, Math.pow(frames.length, 5), color)
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},
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verticalLine: ({ to, frames }) => {
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const color = frames.shift()
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rect(0, to.y - frames.length, SCREEN_W, frames.length * 2, color)
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},
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horizontalLine: ({ to, frames }) => {
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const color = frames.shift()
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rect(to.x - frames.length, 0, frames.length * 2, SCREEN_W, color)
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},
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detection: ({ to, frames }) => {
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const color = frames.shift()
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const w = arena.spriteHalfSize
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const d = frames.length + 2 * w
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const corners = [
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[+1, +1],
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[+1, -1],
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[-1, +1],
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[-1, -1],
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]
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corners.forEach(([dx, dy]) => {
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const x = to.x + dx * d
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const y = to.y + dy * d
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line(x, y, x - dx * w, y, color)
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line(x, y, x, y - dy * w, color)
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})
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},
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}
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function drawFX() {
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effects
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.map((effect) => ({
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