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game: reuse bounce behaviour for fidget
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parent
3dbf1cc498
commit
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1 changed files with 8 additions and 32 deletions
40
game.js
40
game.js
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@ -132,41 +132,17 @@ const enemyBlueprints = {
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dangerZone: 8,
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value: 3,
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behaviour: (enemy) => {
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const minSpeed = 0.4
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const speed = Math.max(minSpeed, enemy.speed)
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const current = enemy.positions[0]
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const previous = enemy.positions[1] || current
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let d = getDirection(previous, current)
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if (Math.random() < 0.05 || (d.x === 0 && d.y === 0)) {
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if (Math.random() < 0.05) {
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const angle = Math.random() * 2 * Math.PI
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d = {
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x: Math.cos(angle),
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y: Math.sin(angle),
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const current = enemy.positions[0]
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const randomPrevious = {
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x: current.x - Math.cos(angle),
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y: current.y - Math.sin(angle),
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}
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enemy.positions[1] = randomPrevious
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}
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let dx = d.x * speed
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let dy = d.y * speed
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let newX = current.x + dx
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let newY = current.y + dy
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if (newX < arena.bounds.left || newX > arena.bounds.right) {
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dx = -dx
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newX = current.x + dx
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}
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if (newY < arena.bounds.top || newY > arena.bounds.bottom) {
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dy = -dy
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newY = current.y + dy
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}
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enemy.positions = [
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{ x: newX, y: newY },
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{ x: current.x, y: current.y },
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]
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enemyBlueprints.bounce.behaviour(enemy)
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},
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},
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bounce: {
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@ -176,7 +152,7 @@ const enemyBlueprints = {
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dangerZone: 8,
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value: 5,
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behaviour: (enemy) => {
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const minSpeed = 0.7
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const minSpeed = 0.6
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const speed = Math.max(minSpeed, enemy.speed)
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const current = enemy.positions[0]
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const previous = enemy.positions[1]
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