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game: update letters
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parent
ce7727161c
commit
135fdb60b4
1 changed files with 32 additions and 6 deletions
38
game.js
38
game.js
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@ -301,7 +301,6 @@ function gameoverScreen() {
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reset()
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}
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}
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// }
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}
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function gameover() {
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@ -576,15 +575,15 @@ function drawEnemyLetters() {
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const d = getDirection(player.position, enemyPosition)
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const letterPos = {
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x: enemyPosition.x + d.x * 18,
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y: enemyPosition.y + d.y * 18,
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x: enemyPosition.x + d.x * 15,
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y: enemyPosition.y + d.y * 15,
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}
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const screenPos = worldToScreen(letterPos)
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rect(screenPos.x - 7, screenPos.y - 7, 16, 16, 4)
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rectb(screenPos.x - 7, screenPos.y - 7, 16, 16, 3)
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print(enemy.letter, screenPos.x - 4, screenPos.y - 4, 2, false, 2)
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rectb(screenPos.x - 4, screenPos.y - 5, 10, 11, 4)
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rect(screenPos.x - 4, screenPos.y - 5, 10, 11, 2)
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font(enemy.letter, screenPos.x - 3, screenPos.y - 3, 0, 8, 8, true)
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if (
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getDistance(player.position, enemy.positions[0]) <
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@ -781,6 +780,32 @@ const BTN_Y = 7
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// 018:00a0a00000000000a0aaa0a000aaa000a0aaa0a00000000000a0a00000000000
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// 019:aa000aa0aa000aa000aaa00000aaa00000aaa000aa000aa0aa000aa000000000
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// 020:aa000aa0aaaaaaa00aaaaa000aaaaa000aaaaa00aaaaaaa0aa000aa000000000
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// 065:0666666006600060066000600666666006600060066000600660006000000000
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// 066:0666660006600600066006000666666006600060066000600666666000000000
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// 067:0666666006600060066000000660000006600000066000600666666000000000
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// 068:0666660006600060066000600660006006600060066000600666660000000000
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// 069:0666666006600000066000000666600006600000066000000666666000000000
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// 070:0666666006600000066000000666660006600000066000000660000000000000
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// 071:0666666006600060066000000660066006600060066000600666666000000000
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// 072:0660006006600060066000600666666006600060066000600660006000000000
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// 073:0066660000066000000660000006600000066000000660000066660000000000
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// 074:0066666000006600000066000000660006006600060066000666660000000000
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// 075:0660006006600600066060000666060006600060066000600660006000000000
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// 076:0660000006600000066000000660000006600000066000600666666000000000
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// 077:0666066006666660066060600660606006600060066000600660006000000000
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// 078:0660006006660060066060600660066006600060066000600660006000000000
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// 079:0666666006600060066000600660006006600060066000600666666000000000
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// 080:0666666006600060066000600660006006666660066000000660000000000000
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// 081:0666666006600060066000600660006006600060066006000666606000000000
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// 082:0666666006600060066000600660006006666660066006000660006000000000
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// 083:0666666006600060066000000666666000000660060006600666666000000000
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// 084:0666666000066000000660000006600000066000000660000006600000000000
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// 085:0660006006600060066000600660006006600060066000600066660000000000
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// 086:0660006006600060066000600660006006600060006606000006600000000000
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// 087:0660006006600060066000600660606006606060066666600066060000000000
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// 088:0660066006600660006666000006600000666600066006600660066000000000
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// 089:0660066006600660066006600066660000066000000660000006600000000000
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// 090:0666666006000660000066000006600000660000066000600666666000000000
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// </SPRITES>
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// <MAP>
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@ -958,3 +983,4 @@ const BTN_Y = 7
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// <PALETTE>
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// 000:000000002b3607364221292c586e75657b83839496ffffffb58900cb4b16dc322fd336826c71c4268bd22aa198859900
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// </PALETTE>
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