game: handle input after drawing

This commit is contained in:
He4eT 2025-06-09 08:25:35 +02:00
commit 0e2596d1de

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@ -149,9 +149,6 @@ function gameover() {
function gameScreen() {
checkColisions()
handleMoves()
// handleMorse()
spawnEnemies()
moveEnemies()
@ -161,6 +158,8 @@ function gameScreen() {
drawEnemies()
drawPlayer()
drawLetters()
handleMoves()
handleMorse()
}
@ -247,8 +246,8 @@ function handleMorse() {
// Hold
if (buttonPressed && key.isDown) {
const dash = now - key.downAt > DOT_DASH_THRESHOLD
player.state = dash ? 'dash' : 'dot'
const isDash = now - key.downAt > DOT_DASH_THRESHOLD
player.state = isDash ? 'dash' : 'dot'
playMorseKey(arena.waveSeed)
}